Changelog
- Added ore room detection (thanks @radimous)
- Fixed an issue with the player centric rendering config
- Add a border around the player centric rendering map area (configurable through the config - small checkbox next to the other player centric rendering checkbox)
- Added player map arrow colors to the tab player list
- We have finally added multiplayer map sync which synchronizes the map between players using the mod and even shows the locations of other players in the vault. The best part is that this is all still completely client side, meaning the server you are playing on doesn't even need to have the mod installed.
- This feature requires connection to a third-party server (hosted by us). When enabled, map data will be transmitted to and stored on this server for synchronization purposes.
- If you prefer not to use the official server, you can self-host your own sync server and point VaultMapper to it via the config screen. Sync can also be entirely disabled in the same configuration screen.
- If you have any questions, please visit our Discord server.
- Removed the Vault Compass research requirement
- Fixed webmap not showing when you are in a dungeon/door properly
- Fixed a crash when trying to mark a dungeon/door
- Fixed a bug with the webmap not showing the entire map if you only opened it after entering a vault
- Fixed a bug with the webmap not clearing after disconnecting it mid-vault and reconnecting after exitting the vault
- Added a way to point the webmap to another IP (You can now connect the webmap to VH running on a different computer on the local network)
- You can find a guide as to how you can set this up in our Discord server
- Added a command to dump block IDs of the middle and corner columns of blocks in a cell
- This will make it easier for us to add support for detecting new rooms
- If you have custom rooms on your server and would like us to add support for detecting them, please let us know in our Discord server
- This will make it easier for us to add support for detecting new rooms
- Added configurable colors for omega/challenge rooms
- Made omega/challenge rooms show their icons on the map
- Added a toggle for showing room icons on the map
- Added a setting to the config for scaling the map
- Fixed the map data being cleared when crashing mid-vault
- Added omega and challenge room counters to the map preview tab in the completion screen and history
- Added a command to open a preview of a saved past map
- /vaultmapper openByVaultId <vault_uuid>
- Added a max zoom-in value to the map preview tab in the completion screen and history
- Made it so you can reset individual settings in the config by right clicking on them
- Fixed dungeons and doors being detected as tunnels
- Rewrote the entire webmap/obs integration
- Made the webmap/obs integration support some more color formats that were already supported ingame
- Possibly more stuff i forgot about - this update has been more than a month in the making and we have not been making any notes
- Added a Vault Map tab to the vault completion screen
- Vault maps now save and you can view them in the vault history
- This is enabled even if you have the vault map overlay disabled
- Added an option to toggle showing inscription rooms on the map
- Fixed performance issues with the webmap/OBS integration
- Removed the bounds check meaning the map will now work in vaults that are bigger than vanilla VH max size
- Made the in-game vault map require the Vault Compass research
- You can disable this if you are playing on singleplayer or on a server where you have permission to use Vault Mapper without the research through the config file
- Added a webmap integration meaning you can now for example only show the map on your stream/videos through OBS
- Make sure to tell your favourite streamer about this mod and tell them to use this feature :spinich:
- Added a color picker to the in-game config screen
- Improve the scaling of the config screen
- Added a keybind for opening the config screen (F7 by default)
- Changed the map rendering toggle to be persistent and added it to the config
- Fixed some tiny bugs with rendering
Development Discord Server
We have now also made our development Discord server public, make sure to join for easier bug reporting and to be the first to know about updates and other Vault Mapper news. https://discord.gg/jq47BD9hS2 You can also find Vault Mapper related guides here including a guide on how you can set up the webmap OBS integration