Tags
Creators
Details
Licensed AGPL-3.0-only
Published 2 years ago
Updated 3 weeks ago
All versions
1.6
Release
v1.6 - Multiplayer Map Sync2 years ago 72
Compatibility
Minecraft: Java Edition
1.18.2
Platform
Forge
Supported environments
Client-side
Changes
- We have finally added multiplayer map sync which synchronizes the map between players using the mod and even shows the locations of other players in the vault. The best part is that this is all still completely client side, meaning the server you are playing on doesn't even need to have the mod installed.
- This feature requires connection to a third-party server (hosted by us). When enabled, map data will be transmitted to and stored on this server for synchronization purposes.
- If you prefer not to use the official server, you can self-host your own sync server and point VaultMapper to it via the config screen. Sync can also be entirely disabled in the same configuration screen.
- If you have any questions, please visit our Discord server.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:qybk5meT:6394hCMh"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:qybk5meT:6394hCMh"
}

