Via Romana 2.1.3 Changelog:
Improvements:
- Faster path spline animation in map screen:
- Changed config
spline_animation_speedtospline_animation_timewhich now reflects the time it takes for any network to be fully animated.
- Changed config
- Added map optimizations for chunk image setting & getting.
- Added spatial lookup for map updates to improve performance upon block changes.
- Improved block update check logic to return earlier in most cases improving performance.
- Reduce PathGraph sync packet size by optimizing Node structure
- Added
/viaromana syncto force-sync all players PathGraphs in a given dimension. - Altered
Logging Levelstates fromNONE, DEBUG, VERBOSEtoNONE, ADMIN, DEBUGto clarify intended usage, if you were previously usingVERBOSEit will default toNONE.- Generally improved which logs belong to which logging state.
- Added logging to admin-relevant events such as sign links/unlinks.
- Moved
Logging Levelconfig fromMapScreen toVisualsScreen, which still isn't exactly ideal but more accurate than before.
Fixes:
- Made PathGraph sync more robust to prevent players from being unable to interact with/view paths on login.
- Resolved block update check skipping block breaking in some cases.
- Resolves block tags not generating when using
MidnightLib v1.9.0+
Notes:
- Update to the newest Data Anchor version to resolve a TPS issue with
Enhanced Celestials. - Update to the newest Data Anchor version to resolve a crash related to
dataanchor$onTickBlockEntities. - Going forwards
MidnightLib v1.9.0+will be required.
Via Romana 2.1.2 [Neo/Forge & Fabric] Changelog:
Improvements:
- Added Russian translations (thanks
@thecooldie!). - Added
map_refresh_thresholdconfig value which allows the user to set a minimum amount of chunks before a map update is allowed. This prevents frequent low-chunk count updates as it's less efficient to update a small amount of chunks due to per-refresh overhead (i.e. 1 chunk and 10 chunks both take ~1.5ms to update in large networks). - Added
logging_enumconfig value which allows the user to specify how much logging will be done during mapping processes. - Invisible blocks now scan below themselves until a visible block is located.
- Vastly reduced amount of chunk invalidations caused by block changes that would not be visibly changed in the map view.
- This primarily covers skipping blocks that remain the same map colour and blocks that have no collision (e.g. snow layers or grass).
- Added optimization for when config option
use_biome_fallback_for_lowresis true, path updates will be disabled for large enough path networks (though chunk data is still invalidated to prevent out-of-date chunk information from persisting). This avoids re-rendering network maps for not visible data. - Added disabling of
map_refresh_interval,map_refresh_thresholdandmap_save_intervalby setting each to0in config.
Fixes:
- Resolved invisible blocks (like glass) from 'bleeding' onto map screen due to layer feather.
- Resolved blocks with no assigned map color from being displayed as invisible.
- Resolved a hang on world/server close when debug logging was enabled.
- Resolved an issue where PathGraph was not loaded to the client on world join by delaying until Data Anchor is initialized.
- Resolved mixin not adjusting Supplementaries Sign Post 'Done' button to the correct position when using non-Fabric loaders
Investigating:
- I am aware of the Data Anchor
onTickBlockEntitiescrash, this update is reported to have potentially fixed it. Please let me know if it does or doesn't as it's been hell to recreate it for testing. I've taken exact worlds and modpacks from players who frequently crashed for it to be fine on my end.
Via Romana 2.1.1 [Neo/Forge & Fabric] Changelog:
Fixes:
- Resolved server hang on /stop command usage
- Resolved maps not updating upon chunk changes in singleplayer
- Resolved certain tags not being found due to mod conflicts causing failed tag construction
- Switched to using strings instead of tags where possible, tags are now intended to be added by the player or modpack developer
- Config regeneration required for changes to occur
- Corrected some translation key usage
Via Romana 2.1.0 [Neo/Forge & Fabric] Changelog:
Changes:
- Via Romana now has native builds for Forge and NeoForge which avoids any issues people were having with Sinytra Connector - #58
- Via Romana is no longer using Surveyor Map Framework for map info, we have our own ground-up system which both adds functionality and fixes crashes - #76 #70 #60 #59
- Instead of Surveyor always scanning all chunks, chunks are now scanned during the charting process resulting in significantly lower storage utilization and performance impacts during normal use
- Via Romana is still compatible on Fabric with Surveyor-based mods like Hoofprint and Antique Atlas for destination additions on maps
- We now use Moonlight for dynamic tag generation (instead of BRRP), Data Anchor for saving, and Common Network for networking
- This means existing path networks aren't directly transferable to this update, but can be migrated using
/viaromana convert legacyPaths(all networks will be saved to the overworld). - Deleting your existing
via_romana.jsonconfig file is strongly recommended.
- This means existing path networks aren't directly transferable to this update, but can be migrated using
Additions:
- Added an estimated biome background layer which makes larger maps look much more complete
- Added a config for defining custom config colours, useful for both overriding defaults or adding modded biomes (please submit a Github issue if a biome is missing that should be included)
- Added a fallback to biome data when a map is large enough for the added resolution of full chunk data to be diminishing, resulting in a significant speed boost for large map generation
Fixes/Improvements:
- Resolved traveler's Fatigue not applying as expected
- Resolved padding issues with the map screen
- Resolved nodes not saving globally instead of to a specific dimension
- Resolved status messages not correctly reflecting charting radius
- Resolved tutorial not correctly reflecting charting radius
- Resolved invalid block indicator not correctly reflecting charting radius
- Resolved nodes not being placed on the liquid blocks when added to valid path tag list
- Resolved nodes not scanning upwards for ideal placement
- Improved map background tile blending
- Improved node vignette when walking through charting nodes
- Improved underground detection for map screen path spline
- Improved default tag/block inclusions in
via_romana:path_block - Saving config via GUI automatically updates caches (1.21.1 exclusive)
- Tweaked default config values
Additions:
- Added
Block Substring Blacklistto config, adding strings here can avoid crashes with mods that have conflicts with Via Romana's block tag creation system, if adding an entry fixes a crash on your end please report it so I can add it for future updates. - Added
Node Clearancethat is used to indicate tunnels on Teleport Map Screen
Fixes:
- Added hat layer to player head indicator on Teleport Map Screen: Issue Link
- Improved charting on slopes to not attached to an existing node if it's below 1 block from the players Y level, this allows for charting up tight stairways: Issue Link
- Fixed conflict with Diagonal Blocks mods (eg. Diagonal Walls, Diagonal Fences, Diagonal Windows): #57
- Fixed Surveyor Map Framework crash: #59



