- Added
/vl block <location: vec3> [track]
for locking the view to a specific block and optionally tracking to it every tick (it will stutter with quick movements). Relative positioning is allowed and will track to the most recent specified block. - Added
/vl block view [track]
for locking the view to the block in the player's crosshair and optionally tracking to it (see above). - Reformatted
/vl <pitch: float> [yaw: float]
to/vl <pitch: RelativeAngle> [yaw: RelativeAngle]
to support relative angle adjustments. - Reformatted
/vl <lock: string (unlock | relock)>
to/vl unlock
and/vl relock
.
- Added
/vl block <location: vec3> [track]
for locking the view to a specific block and optionally tracking to it every tick (it will stutter with quick movements). Relative positioning is allowed and will track to the most recent specified block. - Added
/vl block view [track]
for locking the view to the block in the player's crosshair and optionally tracking to it (see above). - Reformatted
/vl <pitch: float> [yaw: float]
to/vl <pitch: RelativeAngle> [yaw: RelativeAngle]
to support relative angle adjustments. - Reformatted
/vl <lock: string (unlock | relock)>
to/vl unlock
and/vl relock
.