All versions
1.13.0
Release
Villager Recruits 1.13.0 [Forge - 1.19.2]2 years ago 367
Uploaded by
Compatibility
Minecraft: Java Edition
1.19.2
Platform
Forge
Supported environments
Client and server
Changes
Important: Please back-up configs BEFORE updating to this version!
+ added diplomacy:
- team leaders can set other teams as ally, neutral or enemy
- added teams diplomacy list
- added team relation inspection screen
- added automatic enemy declaration, when significant damage was made to neutrals
- friendly fire is disabled for allies
- recruits on passive will not attack at all
- recruits on neutral mode will not attack neutrals and allies but enemies
- recruits on aggressive/raid mode will not attack allies but neutrals and enemies
+ added ability to edit the team
+ added new screen for player selection
+ added new screen for team list and selection
+ added new screen for team creation
+ added new screen for group creation and edit
+ added new screen for team inspection
+ added new screen for team management
+ added new more screen for disbanding recruits
+ added saving to messenger screen
+ added player selection to messenger screen´
+ added group selection as a dropdown in recruits inventory
+ added max npcs and max player setting for teams (default: 500 npcs, 5 players, configurable)
+ added limitation of recruitable npcs in team as setting for team leaders (team leaders are not effected)
+ added attacking horse by chance for high lvl recruits
+ added takeover feature for team leaders
+ added arrow cleaner for server & client performance (configurable)
+ added new toast notifications (player invitation, diplomacy change, leader change, ...)
+ added scout companion - scouts can locate enemy players or units and will notify their owner
+ increased default recruit limit to 100
+ performance improvements:
- improved register of messages
- improved message handling
- improved server and client performance with arrows
- improved server TPS by adding asyc-pathfinding and target selection(thanks to @kaiserroman)
Notes:
- with this improvement a 1000 vs. 1000 NPC fight was conducted without any TPS drop!!!
- the amount of threads can be configured to further improve the asyc-calculations, default values are 1 for each pathfinding and targets selection, this setting depends on your CPU.
+ fixed teleportation bug
+ fixed freezing when recruits using piercing enchant on team mate
+ fixed horseman attack reach not calculated
+ probably added a ton new bugs*
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:WOg9lm4u:aAnoTf81"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:WOg9lm4u:aAnoTf81"
}

