All versions
1.11.2
Release
Villager Recruits 1.11.2 [Forge - 1.20.1]2 years ago 19.8K
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
+ added "Promote" button to recruits inventory
+ added Messenger Companion
+ added Messenger deliver message and item feature
+ added Commander Companion
+ added Commander patrolling feature and commanding feature
+ added Commander resupply on first patrolling point feature
+ added Captain Companion
+ added Captain sea patrolling feature with small ships
+ added Captain resupply on first patrolling point feature
+ added Captain naval battle AI and AI to shoot cannons
+ added repair ship and refill cannonballs for captain
+ added Biome specific recruit textures
+ added variants textures for human configuration
+ added Team color layer to recruits
+ added upkeep support for double chests
+ added hire without payment in creative mode
+ added currency and amount display on all screens with payment
+ added config for spawn equipment pool (details described in config)
+ added config for food blacklist (items in this list will not be eaten by recruits)
+ added compatibility with epic knights mod (recruits are effected by weapon range and speed)
+ added compatibility with corpse mod (dead recruits will spawn a corpse)
+ added AI to block with weapons from epic knights mod if possible
+ added compatibility with vanilla team commands
+ added initial arrows to new spawned ranged recruits when config "needArrowsToShoot" is true
+ added more options for debug screen
+ added protecting recruits mount protects vehicle
+ added enderman and zombified piglin into target blacklist
+ added red overlay to passive and ignoring indication
+ added item icons for units profession
+ added dismount and clear upkeep button to recruits inventory
+ improved overall server side performance on all AI Tasks
+ improved bowman and crossbowman attack range
+ improved bowman and crossbowman movement
+ improved pathfinder (recruits will not jump 2 blocks deep)
+ improved musket features (recruits will take cartridges from upkeep)
+ fixed upkeep not working
+ fixed hunger issue with other mods
+ fixed ridden horses cant swim
+ fixed duplication and incorrect equipment of hand and offhand slots
+ fixed recruits try to mount horses that are already ridden
+ fixed recruits forgot their mount when they mounted without order
+ fixed recruits self targeting
+ fixed rare crash with path fining
+ fixed items can get in offhand/mainhand slot when upkeeping
+ fixed upkeep action does not save container properly
+ fixed recruits do not open chests visualy
+ fixed friendly fire to players horses
+ fixed screen with text input would closed when pressing e
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:WOg9lm4u:dbrBpAiK"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:WOg9lm4u:dbrBpAiK"
}

