Visuality: Reforged

Visuality: Reforged

Mod

Little visual improvements by adding a bunch of new particles.

Client Decoration

150.5k downloads
104 followers
Createda year ago
Updated2 months ago

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Visuality: Reforged 2.0.3

Update for Minecraft 1.20.4

Visuality: Reforged 2.0.2

Bugfix:

  • Fix getAttackDamage might causes java.lang.IllegalArgumentException (#12)
  • Fix Slime might cause crash (#11)
  • Fix Crash on start caused by ParticleEngine Mixin (#7,#8,#10)

Visuality: Reforged 2.0.3

Update for Minecraft 1.20.3

Visuality: Reforged 2.0.3

Update for Neoforge 20.2, Minecraft 1.20.2

PLEASE NOTICE

If you encounter "Invalid Payload Register" problem, please use vanilla Minecraft or Other Mod Loader! This is a problem of neoforge(20.2.86) itself!

Visuality: Reforged 2.0.3-preview1

Update for Neoforge 20.2

Visuality: Reforged 2.0.2

Bugfix:

  • Fix getAttackDamage might causes java.lang.IllegalArgumentException (#12)
  • Fix Slime might cause crash (#11)
  • Fix Crash on start caused by ParticleEngine Mixin (#7,#8,#10)

Visuality: Reforged 2.0.1

  • Add Traditional Chinese Localization by EvanHsieh0415 (#6)

Changelog

  • Now works as a pure client side mod
  • Moved config directories

Visuality: Reforged 1.0

Changes

  • Moved most particle config to new json config system Particle Emitters.
  • Moved all particle colors to extra parameters instead of using velocity.
  • visuality:sparkle is now colorable, all use cases are tweaked to proper color.
  • Hit particles now only spawn from melee attack.
  • Hit particles now generates more with damage enchantments.
  • Made minecraft:wandering_trader to spawn emerald particles on hit by default.
  • Modified most particles' spawn interval due to code changes.
  • Added Spanish-Mexican(es_mx) localization by @CerealConJugo.

Particle Emitters

  • Particle Emitter configs are located under /config/visuality/particle_emitters/ folder, currently there are block/ambient.json, block/step.json, entity/armor.json and entity/hit.json.
  • Particle Emitters can also be loaded via resource packs, located under assets/<namespace>/particle_emitters/ folder with the same name.
  • Particle Emitters in resource packs accept a conditions field like recipes which uses Forge's loading condition system, useful for loading mod specific stuffs.
  • Particle Emitters reload along with resource packs (use F3+T for reload), Particle Emitter configs loads first.
  • Particle Emitters from resource packs can only merge their entries field, other fields is only available for Particle Emitter configs.
  • Further information about the format will be post on the GitHub Wiki later, reference the default Particle Emitter configs for now.

Visuality: Reforged 0.6

Changes

  • Moved to Forge's config system
  • Reworked Water Circle particles, removed waterCircle.radius config
  • Charge particles now works on all powerable mobs
  • Hit particles now only generate from player attacks
  • Non-melee attack now generates more Hit particles
  • Shiny Armor particles now generate at a more precise position
  • Added Simplified Chinese(zh_cn) localization by @LimonBlaze

External resources



Project members

RaymondBlaze

Owner

MarbleGateKeeper

Member


Technical information

License
MIT
Client side
required
Server side
unsupported
Project ID