Tags
Creators
Details
1.19-0.0.14-forge
Compatibility
Changes
-
changes how the gui/screen is rendered, to be more compatible (fixes Xaeros world map, FancyMenus Fabric)
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makes tutorial VR compatible, with showing correct inputs
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change client brand to 'vivecraft' when in VR, for server detection
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changes the launchpopup, to add an additional ask always option
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fix roomscale block interactions
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fix vivecraft mode menu text not always being aligned to button
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fixes library extraction on quilt 0.18
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fix player gui rendering (e.g.: bedrockify, figura, paperdoll)
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fix startup crash with bedrockify, sodium extras
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fixes conflict with essential, messing with the main menu
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fixes JNI error, when trying to run the jar with java 8
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fix crashes with casting VRPlayerRenderer
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fix some custom armor/wearable layers not shown on VR players
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fix head offset on crouching VR players
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fix Figura breaking VR player animations
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fix toasts not shown in VR
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fix error screen with shaders on
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fix GUI rendering in heavy fog/lava
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fix black in block overlay with shaders/some other mods, and on 1.19.3
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fix pointer keyboard being obstructed in menuroom, when gui is set to follow head
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fix menuroom being transparent when switching dimensions
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fix menuroom disappearing before world is completely loaded
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fix credits not being shown, both in main menu, and after ender dragon
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fix nausea effect being too strong
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removes nausea effect from guis
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fix accessibility nausea effect being shown on the gui
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fix rendering of the tablist, and the toggle for it
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fix missing haptic feedback for fishing rods
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fix fishing line in seated mode
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maybe fix sometimes red gui
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fix crash with mega12345mega's nbt editor
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fix iris 1.5.2 on 1.19.3
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fix undistorted FOV display on 1.19+
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fixes eater egg triggering too often on 1.19+
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fix crash with Twilight Forest mobs
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wGoQDPN5:9ClAyVkk"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wGoQDPN5:9ClAyVkk"
}

