Tags
Creators
Details
Licensed LGPL-3.0-only
Published 4 years ago
Updated 2 weeks ago
All versions
1.20.1-1.0.0-fabric
Release
Vivecraft 1.20.1-1.0.0-fabric3 years ago 987
Compatibility
Minecraft: Java Edition
1.20–1.20.1
Platforms
Fabric
Quilt
Supported environments
Client-side
Server-side
Client and server
Changes
new:
- changing VR mod now doesn't require a restart anymore
- added VR hotswitching, allows to switch back to NONVR during gameplay, by taking off the headset
- added option to split ground and flying movement mode
- added option to keep ingame bindings active in menus (makes it possible to use creates engines)
- added update notifications
- added options to change server plugin message frequency
- added end portal/gateway effect that is compatible with VR (thanks to @bradleyq)
- added Optifine compatibility
- added a server config
- added headshot bow multipliers, configurable in the server config
- added back menuworlds
fixes:
- VR gui resolution is now independent from window resolution
- fix door closing haptics on 1.19.4+
- fix touch hotbar haptics, and disable hotbar in menus
- fix inverted hand in seated mode
- fix gui not placing over all blocks that have one
- fix gui not placing over container entities, like minecarts or chestboats
- fix issues with gui sometimes being the wrong size and not responding
- fix flickering chunks on edge of frustum with vanilla
- fix crash with physicsmod on level exit
- fix physicsmod button clashing with ours
- fix firework particles location in hand
- fix menu rendering with some resourcepack shaders
- fix shield occluding gui
- fix crash with quarks stonelings
- fix crash with Customizable Player Models if a model removes vanilla body parts
- fix crawling + sneaking preventing players to move over trapdoors
- fix sleeping not putting players on the bed
- fix water enter/exit effect not working
- fix double button sounds in the vr settings
- fix player hands blocking quick camera screenshots
- fix pause menu button collision with
game menu mod optionon 1.19.4+ - fix pause menu button collision with forge on 1.19.2
- fix VR interactions using the wrong collision check (fixes fence gate interactions)
- fix ladder climbing issue, and crawl detection with pehkui scales < 1
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wGoQDPN5:734yK5dP"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wGoQDPN5:734yK5dP"
}

