Tags
Creators
Details
Licensed LGPL-3.0-only
Published 4 years ago
Updated 2 weeks ago
All versions
1.20.2-1.1.0-fabric
Release
Vivecraft 1.20.2-1.1.0-fabric3 years ago 235
Compatibility
Minecraft: Java Edition
1.20.2
Platforms
Fabric
Quilt
Supported environments
Client-side
Server-side
Client and server
Changes
update to 1.20.2
- new:
- adds 1st person mirror smoothing
- adds option to choose if updates should be shown for release, beta or alpha versions
- vivecraft fixes:
- now crashes on purpose, if the mod is ran with vivecraft forge extension on the server, to let the user know what is wrong
- fix mixed reality mirror
- fix gpu error screen message
- fix fly freemove being ignored
- fix server keeping player vr state when they leave
- fix drink me easter egg
- fix server log spam when player are climbing
- fix butt particles
- fix headshot multiplier being too much, even on 1x
- fix players being kicked when using an outdated vivecraft
- fix radial menu and keyboard when the mirror window is not 16:9
- fix forge constantly thinking there is a new update
- fix server combat settings notifying all players
- fix camera widget lighting
- fix spyglass enchantment glint in hand
- fix post effects (spider, enderman, optifine fxaa)
- add modmenu / forge mod config compatibility:
- adds ingame gui to change server settings
- allows to disable vivecraft buttons
- allows to enable/disable vr when in a world (only possible when the server allows hotswitching)
- mod compat:
- fix black screen with DynamicFps
- fix player rendering with First Person Model mod
- fix rendering issue with distant horizons
- fix stencil issues with immersive portals (there are still issues general usability)
- fix culling issue with sodium 0.5+
- fix 3rd person hands with sodium 0.4.9+
- fix network issue with essential
- fix issues with resolution control compatibility, add support for its dynamic resolution
- fix button conflict with bedrockify
- optifine:
- fix stencil with optifine shaders+render quality
- fix enchanted items with optifine shaders
- fix reload screen with optifine
- fix "opaque gui" setting with optifine
- fix 3rd person hands being hollow with optifine
- fix spyglass in hand with shaders
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wGoQDPN5:BRfGFMNk"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wGoQDPN5:BRfGFMNk"
}

