Tags
Creators
Details
1.20.4-1.2.0-fabric
Compatibility
Changes
a heads up, this versions changes a few vivecraft internals, so mods that rely on that will need updates. as of now I am aware of "MC VR API" and "Customizable Player Models" being affected
new:
- add full body tracking support (server needs up to date version for others to see them)
- add reworked player animations (better mod compatibility, and 3 models to choose from, vanilla, split arms, split arms and legs)
- add native first person model support (off by default, enable it in vr settings > playermodel settings)
- add dual wielding support (server needs up to date version, or it will fall back to the old behavior, can be disabled in the server settings)
- add shader patching, fixing most shader rendering issues (patching can be disabled in the settings, if it cause issues)
- add shader optimizations toggle, by default they will be disabled when a shader is detected that doesn't work with it, can also be manually disabled though
- add setting to reverse the roomscale bow (server needs up to date version for it to work)
- add settings to disable any vivecraft post processing effect (vr settings > stereo rendering > postprocessing)
- add requested feature, to open doors/fence gates when punching them
- add option to disable pause menu modifications, in case it messes with other mods
- add toggle to keep the game open when the VR runtime closes
- add server option to send vr packets back to the sender, to fix replaymod/flashback, is automatically enabled in singleplayer when these are detected
- add setting to disable player hands in first person
mod related fixes:
- fix rendering issues with mods that add custom post effects
- fix gui cursor on chat screen with journeymap
- fix audio being quieter with dynamicFPS when the game is not focused
- fix crash with resolution control 3
- fix iris/oculus sometimes disabling AO in the menuworld
- fix crash with quilted fabric api
- fix first person hands with entity model features
- fixes vr player animations with MCA
- fix other mods not being able to alter the gui scale temporarily
- fix roomscale eating and roomscale bow with spyglass improvements
- fix crash with controllable on forge
many bug fixes:
- fix spyglass not triggering spyglass advancements
- fix mirror aspect for third and center view
- fix black in block overlay, not blocking with wide aspects
- fix interactive wrist hotbar with changed main hand, and offset with reversed hands
- fix seated crawl head floating
- fix menu tooltips being stuck with keyboard use when the button disappears
- fix key simulation with modifiers
- fix auto open keyboard setting, also add a chat option, to have the previous behavior
- fix missing "Click to open keyboard" hint on text fields
- fix crumbling effect rendering in fabulous with iris loaded
- fix pressing shift in gui blocking stack splitting in nonvr
- fix gui crosshair scale no showing the crosshair when set too low
- fix slight offset of the crosshair in the gui
- fix fishing line positioned wrong for other vr players
- fix broken keyboard closing with "Auto Close Keyboard" is disabled
- fix item pickup offset
- fix arrow speed ignoring roomscale bow draw
- fix air hits not setting the right hand animation
- fix eating particles
- fix sweep attack particles
- make it easier to look at enderman
- fix haptics on death not triggering
- fix clicking reset origin with vr off crashing the game
- fix pressing escape on the seated confirmation closing the screen, instead of canceling the confirmation
- fix texture animations in the main menu with 1.20.4+
- fix portal effect
- fix sunrise fog direction in menuworld
- fix crash with non player camera entities, fixes crash on whynncraft
1.20.5+
- fix rendering breaking when menuworlds fail midway through
- fix gui being messed up after a resourcepack reload in vr and switching to non vr
1.21.3+
- fix rain/snow rendering
- fix support hmds not stuck to the head
- fix sunrise fog color in menuworlds
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wGoQDPN5:XnJEGJie"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wGoQDPN5:XnJEGJie"
}

