Tags
Creators
Details
Licensed LGPL-3.0-only
Published 4 years ago
Updated 2 weeks ago
All versions
1.21.3-1.3.6-forge
Release
Vivecraft 1.21.3-1.3.6-forge6 months ago 10
Compatibility
Minecraft: Java Edition
1.21.2–1.21.3
Platform
Forge
Supported environments
Client-side
Server-side
Client and server
Changes
- change waist freemove to use body yaw without fbt
- fix shaders with voxy fixes
- fix crash with epicfight, and fix freemove with it
- fix roomscale hitting not working, when camera entity is reset
- fix jump boots binding not taking priority over other bindings, fixes jump climbing with the default bindings
- improve roomscale shield consistency
- allow the backpack actions to be rebindable
- block backpack from activating when attacking or using an interaction
- fix roomscale sneaking not working on ladders/climbables
- add setting to disable vanilla climb mechanic
- add setting to require keybind to climb, instead of auto grabbing
- add setting to allow breaking ladders with roomscale when sneaking
- add audio and visual indicator for nullvr haptics, and a setting to toggle it
- fix pointer keyboard not snapping to the right position with gui Appear Over Block setting
- fix climbey/teleport food exhaustion by moving the logic to the server. added server settings for those
- fix climbey climb jump not working, when jumping towards the wall
- fix camera issue with MCA
- fix crash with AutoTools
- fix roomscale shield blocking not activating cooldown
- add visual indicator when shield is on cooldown (slight tilt forward of the shield)
1.21.9+:
- fix ghost damage effect when using the roomscale shield
1.21.5+:
- fix roomscale shield blocking a second attack, even when not blocking anymore
up to 1.21.4:
- fix black camera and black crosshair on linux
- fix issue with some mods messing up the viewport when they do a blit mid frame
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wGoQDPN5:b0P27aTj"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wGoQDPN5:b0P27aTj"
}

