Added:
- Cauldrons can now be filled with Ooze by Create's spout.
Fixed:
- Ooze Cauldrons of all levels now automatically connect to Create's pipes, instead of only full ones, matching base Create behaviour with water cauldrons. They can still (matching Create behaviour) only be emptied when full.
Removed:
- StoneZone compat (kindly included on their end now)
Fixed:
- Incompatibility with latest version of Stone Zone (note: chorloam as a mudtype seems to be broken even in recent versions of Stone Zone that we didn't crash with)
Changed:
- Removal of Ooze from the Water tag is now done in optional datapack. The relevant config has been removed, you can disable the datapack like you would any normal datapack.
Fixed:
- KleeSlabs compat didn't include the slabs added by this mod. Also doesn't include it for Enlightend anymore because KleeSlabs natively supports that now.
Added:
- Chorloam Bricks.
- Cerulean Mosaics.
Changed:
- Chorloam's collision shape now matches that of mud.
- Updated to Create 6.0.2.
- Improved sign textures.
- Reduced number of necessary mixin classes.
- Move away from as many accesstransformers as possible in favor of accessor/invoker mixins
- Cache collision shapes.
Fixed:
- Updated to Oblivion 3.0.0.
- Gas blocks occluding other blocks.
Changed:
- Bismuth glass now requires silk touch to break.
- Some stone-based blocks now require a pickaxe to break.
Fixed:
- 157 blocks now actually drops items if mined by complex modded tools such as those from Tetra or Silent Gear.
Fixed:
- Signs have no break particle texture
Hotfix:
- Crash due to (randomly?!) missing refmap
- No code changes lol
Added:
- Create compat crushed ore items.
- Cerulean/Indigo Signs & Boats.
Changed:
- Void Leviathan can now be enabled again via config.
- Added some modded biomes to the tags determining bismuth coloration (so they won't use the default of Verdant).
- Mod logo.
- Now depends on Oblivion 2.1.0.
- License.
Removed:
- Enlightend's Compatibility tab, since it is now useless.
Fixed:
- Fumesplats not dropping Splatter Glands.
- Cache advancement resource locations.
Added:
- Create support:
- Ooze Cauldrons can now be emptied via pump.
- Ooze now has fluid interactions inside pipes.
- api methods so other mods can register their own ooze bottle world interactions.
- Dispensers can place Ooze Buckets, collect Ooze bottles and convert Mud to Chorloam
- Frost Walker gives level-based resistance to the cold from walking on Glacium/Frostburn Ice
- Ooze Cauldrons now give comparator output
Changed
- Now depends on Oblivion 2.0.0.
- Made all mixins abstract
- Bone meal can no longer grow Cerulean Stalk infinitely.
Fixed:
- Added a recipe to convert existing Adamantite Knives into a new Adamantite Knife that actually behaves like Farmer's Delight knives
- Ooze Fluid interaction inconsistencies.
- Xenon bomb not disappearing when not damaging the entity it hit (infinite flashbang)
- Cauldrons filled with other fluids being able to be filled by Ooze Rain
- Dripstone dripping significantly faster than in vanilla
Fixed:
- Update to Oblivion 1.1.0
- Initial Release



