HUGE patch update!
- fixed rope persistence on SERVERS (its been broken for a few versions now)
- singeplayer should remain working too
- updated mod logo for now, to not confuse people thinking the phys pulley is already in the mod
- updated some text for the rope item
- updated the mod description
Ropes will now always persist, and and even restarting, rejoining, then cutting the rope will now actually REMOVE it, and wont bug and be a ghost rope or smthm, really sorry for that issue, but its resolved on servers now too, singeplayer worlds should still work.
FIRST MAJOR RELEASE!
- Textures are all redone, with the ropes using the rope pulley texture from create
- Bug fixes :)
- Item stacking changes + recipe changes !
- create is now required, note create 6 is NOT supported, as vs does not support it yet.
- ropes that work in survival
- shaders work.. mostly :clueless:
ty :D
initial beta
- ropes
- magnets
- survival compat
- recipes
- ship lead and lead cutter
known issues:
- ropes are red
- magnets aren't working mostly, (mostly fixed in dev) but they're not gonna break worlds
- constraints can break if one ship is too heavy (but its a ridiculously high weight, so not too much of an issue currently?
planned features/fixes for 0.0.4
- everything above
- retractable ropes?
- create compat, not depend