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V3.0
Compatibility
Changes
Updated to 1.21.8 Moved all other versions to legacy
- Fixed the towering mechanics being ludicrously broken
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- INFINITE ARROWS LETS GOOOOO
- Boss music sometimes played 3 versions at the same...time? fixed now.
- kill credit is now coded in, and the sword can be received
- several models were missing because im dumb
- mild memory leaks fixed
- he no longer goes towards 0,0,0 when there isn't something for him to target....
- updated depencency datapacks.
- updated block tags for 1.21.8
- will despawn shortly after being "trapped"
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- if he has a target, but can't attack or move, that is considered being trapped.
- when leaving the trader dimension, the scale attribute has been changed to an attribute modifier, instead of changing the base.
- wandering murderer no longer deattaches and breaks when going to different dimensions/going through portals
Buffed sword swipe damage + hitbox Buffed pufferfish punch damage + hitbox
- there is now a chance to get poison instead of it being guarenteed, unless you're too close to him.
He now jumps towards his sword if it's too far away, and after the player if they go far enough
- for some reason he does some crazy sideways b-hopping, which idk how to fix
- and just... jumping away then double jumping towards the target..? nice!
- he can now jump upwards, if his sword is stuck high above him.
- overall just rewrote the jumping AI so that it's now an AI state instead of some janky tick timer
Health somewhat scales with player count (up to 4 players), but has generally been increased to around 400 hearts New alternate despawning animation Changed what can spawn within the trader's pocket dimension and how frequently decreased chance for kidnapping attack
sword can no longer be obtained by simply "surviving two days." Instead, he must be defeated, and IN THEORY, the player who dealt the last hit should get it.
Heavily buffed the "Trader's Onslaught" challenge, activated by whey protein powder
- Attack damage significantly increased
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- punch 8 -> 12
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- sword swipe 11 -> 16
- decreased attack cooldown
- health scales with player count, but without a limit. on large server, health could be up to 2000 hearts.
- does not despawn unless "trapped"
- increased chance for kidnapping attack
- decreased duration. starts at 2:30 minutes, and increases to 10 minutes, when up to 4 players are in the world.
- players are targeted differently.
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- all players within 20 blocks of the person who used the whey protein powder are potential targets.
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- if a player hits the trader, they also become a potential target
this will very likely be the last version, unless happy ghasts become a consistent, recurring problem.
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| Milkman.Resource.Pack.V3.0.1.21.8.zip | Required resource pack | 13.42 MiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:PlQdpoFv:PYgc8Ffg"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:PlQdpoFv:PYgc8Ffg"
}

