1.1.0
Compatibility
Changes
Initial Modrinth Release New Faction! (changelog from curseforge)
Karaz Ankor or "The Everlasting Realm" The Dawi have arrived in full force with multiple new sets and a few alternate pieces!
- High King
- Thane
- Runelord
- Longbeard
- Hammerer
- Ironbreaker
- Irondrake
- Dwarf Warrior (with alternate helmets)
New Empire Sets
- Knights Panther
- Teutogen Guard
New Kislev Sets and also texture and model reworks of the whole faction
- Boyar
- Streltsi
Misc
- Added pelts and fur variations to the majority of the Kislev armors that are already in game.
- Texture changes to some Empire armors.
- Fixed a few model errors
- Added lamellar material
- Added scale material (no use yet it'll be for a future faction)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:b0Sl4fW1:Fi8IBkp1"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:b0Sl4fW1:Fi8IBkp1"
}

