Creators
Details
Licensed GPL-3.0-or-later
Published 7 months ago
Updated 3 weeks ago
All versions
3.8.141
Release
stable-3.8.141last month 5,065
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platform
Fabric
Supported environments
Client and server
Required content
Unavailable version
Unavailable version
Unavailable version
Changes
Added
- Filter in the Guidebook to only show enabled entries for roles & modifiers (@yoy333)
- Settings for gamemode selection and map effects, available under the Map category:
- Gamemode (Murder (Modded), Secret Murder (Modded), Murder, Loose Ends, Secret Murder, Discovery)
- In-Game Time (Day, Night, Sundown)
- Lobby Time (Day, Night, Sundown)
- Game Duration (Default: 10m)
- Use Generic Map Effect (Default: False, intended for use with custom maps)
- Configurable option:
- Secret Murder Rounds Chance (Default: 0%)
- Preset manager improvements:
- Button to directly overwrite an existing preset
- Hovering over a preset group now displays metadata listing every enabled and disabled role and modifier
- Extra context to the custom ability UI counter text for Vulture and Dreamer
- Compatibility between the custom ability UI and the Infected from Noelle's Roles
Changed
- Secret Murder rounds now inherit the Modded ruleset by default when the active gamemode is Murder (Modded). If the base Murder gamemode is active instead, Secret Murder rounds are played without modded roles or modifiers
- Instinct configuration values are now defined in ticks and displayed as seconds (previously percentages) in the configuration screen
- Fog, Snowflakes, and HUD settings are now fully client-side and can be adjusted between rounds by any player via the Client configuration category
Fixed
- Phantom ability cooldown defaulting to 0 seconds instead of 60 seconds
- Dreamer not receiving a new Dream Imprint after successfully saving a player from a hit, which could prevent them from converting into a Killer role when more than 2 players needed to be imprinted (#84)
- Dreamer role conversion always resulting in Cleaner; it now correctly converts into a random enabled Killer role
- Ability UI text still being displayed while spectating
- "Killer Cohorts" text not being drawn when looking at other Killers and some Killer-aligned Neutrals (#92)
- Thief not being affected by the new Instinct mechanic
- Recaller ability UI text
- Pronouns text fade animations not applying correctly
- Introverted modifier being assigned to the Vulture and the Infected
- Infected being unable to see players they've infected through walls
Optional dependencies
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Known incompatibilities
Any version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:7LadFLDS:5JxtUnuB"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:7LadFLDS:5JxtUnuB"
}

