Creators
Details
Licensed GPL-3.0-or-later
Published 6 months ago
Updated last week
All versions
3.7.141
Release
stable-3.7.141last week 1,763
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platform
Fabric
Supported environments
Client and server
Required content
Unavailable version
Unavailable version
Changes
🆕 What's New
- Introduced a configuration preset manager, found in the configuration screen under the "Presets" category:
- Presets store every value from the current config file, meaning anything under the "Map" or "Client" categories is excluded
- Presets are stored server-side, so any player with full access to the configuration screen can load or delete them
- Reworked the Instinct mechanic so it now plays a meaningful role for Killers and Neutrals:
- Instinct is no longer unlimited (Default: 60s)
- Instinct depletes over time while active (Default: -3s/s)
- Instinct regenerates over time while unused (Default: +1s/s)
- Added new ambience sound effects that play while Instinct is active
- Added a new (configurable) HUD element displaying the current Instinct capacity
- Added a new Game Guide tab to the Guidebook, providing players with an in-game reference for the game's mechanics, features, and how gameplay works
- Added a new option to change the Instinct keybind activation method, either Hold or Toggle ON/OFF
- Added new shooter punishment modes with refined logic:
| Mode | Action |
|---|---|
| Default | Target will be killed, Shooter will drop their Revolver and cannot pick it back up. Can still pick up guns other players drop. |
| Prevent Pickup | Target will be killed, Shooter will drop their Revolver and will be unable to pick up any more Revolvers for the rest of the game. |
| Kill Shooter | Target will survive, Shooter will be killed instead while droping their Revolver. |
| Kill Both | Target & Shooter will both be killed while droping the Revolver. |
- GUI rework with new UI and button looks
📋 Changes
- Updated Wathe support to
1.4.1-1.21.1 - Updated "Backfire Chance" configuration screen option to be compatible with the new backfire per innocent kill mechanic
- Updated missing translations for French and Simplified Chinese
- Replaced some raw float/integer settings with sliders on the config screen, slightly less flexible, but more accessible.
- Rewrote README page
🔧 Fixes
- Fixed various typos and outdated information for some items lore descriptions
- Fixed various default configuration screen options values being outdated or incorrect to the default values set by the mod
- Fixed Violator modifier not being able to jump in-game (#84/#83)
- Fixed Jump Mode option not being applied correctly in-game
- Fixed a crash caused by Noelle's Roles when sleeping in a poisoned bed (#86)
- Fixed all poison methods not working correctly
- Fixed outdated and missing entries for various roles in the Guidebook (#84/#83)
- Fixed issues of not being able to pick up dropped revolvers (#73)
- Fixed compatibility issues from Stupid Express with Wathe 1.4
- Fixed compatibility issues from Kin's Wathe with Wathe 1.4
Optional dependencies
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Known incompatibilities
Any version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:7LadFLDS:NzT67k4R"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:7LadFLDS:NzT67k4R"
}

