Creators
Details
Licensed GPL-3.0-or-later
Published 7 months ago
Updated 3 weeks ago
All versions
3.7.141
Release
stable-3.7.141last month 3,070
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platform
Fabric
Supported environments
Client and server
Required content
Unavailable version
Unavailable version
Unavailable version
Changes
Added
- Configuration preset manager, found in the configuration screen under the "Presets" category:
- Presets store every value from the current config file, meaning anything under the "Map" or "Client" categories is excluded
- Presets are stored server-side, so any player with full access to the configuration screen can load or delete them
- Game Guide tab in the Guidebook, providing an in-game reference for the game's mechanics, features, and how gameplay works
- Option to change the Instinct keybind activation method: Hold or Toggle ON/OFF (Default: Hold)
- New reworked Instinct mechanic so it now plays a meaningful role for Killers and Neutrals:
- Instinct is no longer unlimited (Default: 60s)
- Instinct depletes over time while active (Default: -3s/s)
- Instinct regenerates over time while unused (Default: +1s/s)
- Added new ambience sound effects that play while Instinct is active
- Added a new (configurable) HUD element displaying the current Instinct capacity
- Shooter punishment modes with refined logic:
| Mode | Action |
|---|---|
| Default | Target is killed. Shooter drops their Revolver and cannot pick it back up, but can still pick up guns dropped by other players. |
| Prevent Pickup | Target is killed. Shooter drops their Revolver and cannot pick up any more Revolvers for the rest of the game. |
| Kill Shooter | Target survives. Shooter is killed instead and drops their Revolver. |
| Kill Both | Target and Shooter are both killed, and the Revolver is dropped. |
- Missing French and Simplified Chinese translations
Changed
- Updated Wathe to
1.4.1-1.21.1 - Updated the "Backfire Chance" configuration screen option to be compatible with the new backfire-per-innocent-kill mechanic
- Replaced some raw float/integer settings with sliders on the config screen, which are slightly less flexible but more accessible
- Updated README.md
Fixed
- Various typos and outdated information in some item lore descriptions
- Various default configuration screen values being outdated or different from the defaults set by the mod
- Violator modifier not being able to jump in-game (#84, #83)
- Jump Mode option not being applied correctly in-game
- Crash when sleeping in a poisoned bed (#86)
- Outdated and missing entries for various roles in the Guidebook (#84, #83)
- Players being unable to pick up dropped Revolvers (#73)
- Compatibility issues between Stupid Express and Wathe 1.4
- Compatibility issues between Kin's Wathe and Wathe 1.4
Optional dependencies
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Known incompatibilities
Any version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:7LadFLDS:NzT67k4R"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:7LadFLDS:NzT67k4R"
}

