Creators
Details
Licensed GPL-3.0-or-later
Published 8 months ago
Updated last week
All versions
4.0.0-beta.3-h1.4
Beta
4.0.0-beta.3-h1.4last week 1,425
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platform
Fabric
Supported environments
Client and server
Required content
Unavailable version
Unavailable version
Unavailable version
Changes
Added
- New configurable options:
- Amnesiac
- Keeps the game going (Default: Enabled)
When enabled, the game won't end while the Amnesiac is still alive, meaning the Amnesiac can still pick a role even after all Killers are dead.
- Keeps the game going (Default: Enabled)
- Amnesiac
- New texture for the Copy Position creative item
- New inventory ability row pagination system
- Instead of splitting player picker rows into multiple lines, rows now fold into multiple pages when there are more than 12 players, keeping them on a single line. This should fix rows going off-screen, notably the Guesser player picker row
- World protection support for some WathExtras blocks and lights
Changed
- Breaking: refactored the client mixins into a new structure
- Breaking: split
WatheExtendedClientintoInstinctClient,ProneClient, and dedicated client networking and rendering classes - Breaking: split
WatheExtendedinto dedicated config entries, server networking, world tick andEffectCleanerclasses - Changed the
/pronouns set <field>command to allow selecting a target with/pronouns set <field> [target], primarily made for testing and available to OP players only - Abstracted custom slot texture replacements to use one shared grayscale texture, tinted with a color mask based on the current role's color
- Set an ordering on lobby items and creative utility items: the Guidebook is always given in the first slot, followed by the Teleport to Ready Area item. Creative items are now always given on the opposite side of the hotbar
- The Morphling ability row now stays visible when the ability is triggered; its buttons are grayed out and not interactable
- Repositioned the unified name renderer further down the center of the screen to prevent it from overlapping with Wathe crosshair elements
- Updated Gradle to
9.8.2 - Updated
CHANGELOG.md
Removed
- Custom Minecraft asset textures, in favor of them being bundled within the modpack rather than the mod itself
- Unused references to unused creative items
Fixed
- Morphling disguise username and pronouns (if any) compatibility with the new unified name renderer
- Lobby items (Guidebook, Teleport to Ready Area) and creative utility items being duplicated when picking them up with the cursor
Optional dependencies
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Known incompatibilities
Any version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:7LadFLDS:UMuz3Cyq"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:7LadFLDS:UMuz3Cyq"
}

