Creators
Details
4.0.0-beta.1-h1.4
Compatibility
Required content
Changes
⚠️ WARNING
This update may break older instances of the modpack!
A fresh installation of the modpack is recommended, and the same applies to dedicated servers. Client and server configurations and presets prior to this version are not compatible.
This version is primarly made for testing, a lot of changes have been done to the backend of the mod, if you encounter any issues, please report them on GitHub, thank you!
Added
- New configurable options:
- Show notification from Dreamer imprints (Default: Disabled)
- Show notification from Arsonist dousing (Default: Enabled)
- The doused notification can be delayed by a configurable amount (Default: 10s)
- New mood mechanics and options:
- Prevent players from sprinting while being depressed (Default: Enabled)
- Disable role abilities after being depressed for a configurable delay in seconds (Default: Enabled, 0s)
- New proning mechanic, allowing players to crawl on the ground by using the C key, with configurable keybind option to toggle between Hold and Toggle modes (Default: Toggle)
- New visual debugger that shows every configured spawns positions (Lobby, Ready Area, and Play Area)
- Ability to change perspective (F5) when the game is not active
- Pressing the inventory key while spectating now opens the Guidebook screen
- Replaced the separate Wathe and HarpyModLoader name overlays with a new unified player name renderer:
- Spectators can see the current role, modifier(s), player name, pronouns, Killer Cohort label, and some role/modifier-specific labels, all in one shared adaptive overlay
- New plushies (they're mostly my friends that are helping me on the mod :3)
- GitHub issue templates and contributors guidelines documents
Changed
- Improved optional add-on compatibility: mixins for Noelle's Roles, Starry Express, Stupid Express, Kin's Wathe, and Wathe Extra Items are skipped when the corresponding mod is absent (#100)
- Breaking: simplified the client & server config accessors and switched to pretty-printed JSON configuration files. Old config files and saved presets are no longer supported
- Breaking: Refactored a lot of the project's code base and packages to improve maintainability and readability, which may break some other mods that depend on Wathe: Extended's code!
- World protection improvements:
- World protection now prevents players from breaking or placing blocks inside the lobby, ready, and play area boundaries
- Added Wathe's Privacy Glasses and the blocks from Wathe Extra Items and WathExtra to the list of protected blocks
- Changed & added some visual effects:
- A vignette now darkens the screen edges of the Introverted if it is inside a crowd of players
- A vignette will now darken the screen edges of depressed players, and the vignette's intensity increases over time while depressed, goes away when the player is no longer depressed
- Improved Last Stand vignette rendering and coloring
- Custom plushies sounds are now using a randomized pitch value when squashing them (yea even Ish's meow)
- Updated Chinese translation (@haiman233)
- Updated Stupid Express to
2026.10.1-h1.4 - Updated README.md
- Updated CHANGELOG.md
- Changed versioning format
Removed
- Removed the shaking animations to the mood HUD when the Introverted was inside a crowd of players
- Reverted the mixin patches for Stupid Express stale imports and the Lovers modifier spectator crash
Fixed
- Configured map effects now apply correctly at game start, and the default gamemode is restored correctly after Secret Murder rounds and server restarts
- Secret Murder chance option not being synced with Wathe's world NBT setting; it now follows that setting
- Killer Cohort overlay appearing for some roles that shouldn't be able to (Arsonist, Executioner, Jester, etc.) (#99)
- Licensed Villain and Dreamer having access to Instinct
- Licensed Villain dropping their Revolver when shooting innocents
- Introverted modifier being assigned to the Licensed Villain
- Recaller ability not teleporting them if they are seated
- Swapper ability not teleporting one of the selected players if they were seated
- Players' stamina not being reset to maximum when a game starts
- Players sitting outside the ready area when a game starts being put into the game instead of being set as spectators (#84)
- Wathe Extra Items mixin to randomize enabled items at round start not being applied (@yoy333)
Optional dependencies
Known incompatibilities
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:7LadFLDS:gE3pDMxS"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:7LadFLDS:gE3pDMxS"
}

