Compatibility
Minecraft: Java Edition
1.7.10
Platforms
Supported environments
Client and server
Tags
Creators
Details
Licensed LGPL-3.0-only
Published 4 months ago
Waystones-X (Unofficial Waystones Fork)

Teleport back to activated waystones. For Survival, Adventure or Servers. (Waystones mod fork.)

Fixes:
- Nether portals aren't generated when teleporting to the Nether (@kuzuanpa)
- Fixed some rendering bugs (@kuzuanpa)
New features:
- New textures by DarkBum.
- Clicking an activated Waystone will open the teleport menu, instead of needing to shift-click it (much more intuitive)
- If configured, Waystones show nametags with their name.
- Duplicate Waystone names are disallowed.
- If a player exits the Waystone creation menu without properly naming it, the creation/naming menu will be shown upon next interaction (instead of creating an empty-named Waystone).
- GUI Configuration.
- Configurable worldgen.
- Automatic activation upon naming.
- Configurable Village Names mod compatibility.
- Configurable teleportation XP level cost. Flat cost, distance cost, flat cross-dim cost.
- Configurable global teleportation cooldown. Cooldown status indicator.
- Waystone list sorting by Name and Distance.
- Waystone list filtering.
- "Undiscovering/Forgetting" Waystones.
- Waystone renaming.
- Pinned Waystones which appear at the top of the list.
- Global Waystones are stored in the save NBT, no more conflicts.
- Sandstone, Mossy, (Mossy) Stonebrick, Netherbrick, Endstone Waystone variants.
- Journeymap and Xaero's Minimap integration: adding waypoints upon interaction with Waystones
Worldgen configuration system:
You can define a list of rules under the structureWaystoneRules key in the config. Each rule can have the following properties:
structure: Vanilla or modded structure id this rule applies to (for example village, temple_desert).chance: Spawn probability from0to1(0= never,1= always).type: Waystone variant override:auto,stone,sandy, ormossy.autokeeps structure/default logic.name: Optional fixed name override. If duplicates exist, a number suffix is appended automatically. Makes the most sense for unique structures.forceGlobal:true/false. Iftrue, the Waystone is forced to become global. Requires name to be set.autoActivateGlobal:true/false. Only relevant whenforceGlobal=true.trueimmediately registers as global, false waits until player activation.dimensionWhitelist: Allowed dimension IDs, comma-separated (for example0,-1,1) or*for all.biomeWhitelist: Allowed biome IDs, comma-separated (for example2,17,21) or*for all.
Example: structure=village;chance=0.35;type=auto;dimensionWhitelist=0;biomeWhitelist=2,17,35
Currently supported structure ids:
villagetemple_deserttemple_junglestrongholdfortressend_spikeworld_spawn
Dependencies

Building
./gradlew build.
Credits
- BlayTheNinth for the original mod.
- New textures by DarkBum.
- kuzuanpa for some bugfixes.
- Textures and ideas from BetterWaystonesMenu.
- brandyyn for some fixes.
- Omgise for Chinese translation.
- GT:NH buildscript.
License
This project is a fork of Waystones by BlayTheNinth.
- Original Waystones code: MIT License (Copyright 2016 BlayTheNinth) (archive)
- New contributions: LGPLv3 (Copyright 2025 jack)
The combined work is distributed under LGPLv3 terms. The original MIT-licensed portions remain available under MIT terms.
Buy me a coffee
- ko-fi.com
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