All versions
1.2.0
Release
WeatherModRemastered11 months ago 174
Compatibility
Minecraft: Java Edition
1.21.7–1.21.8
Platform
Fabric
Supported environments
Client and server
Changes
GENERAL
- Rebranded from Weather Classic to Weather & Tornadoes Remastered
- Updated many assets to use the original Weather1 textures and sounds
- Removed many useless features (Drowned invasions, phantom tornadoes sleeping mechanic, etc.)
TORNADOES
- Tornado debris particle system is finally here!
- Tornadoes now use a hybrid system of both real blocks and particles (so much better!)
- Resized stage 3, 4, 5 tornadoes
- Added back 1.6.4 waterspout sky glitch as a feature
- Improved (EXTENDED) tornado destruction and tornado pulling ranges
- Tornadoes no longer die upon colliding with each other. Rare chance for tornadoes to combine into a larger one.
- Boat and minecart tornado motion are now fully supported
WEATHER
- Added wind gust events reminiscent of Weather1
- Changed downpour to heavy downfall; includes snowy regions now
- Heavy snow events cause snow buildup and frostbite (configurable)
ITEMS AND BLOCKS
- Added Shockwave Item and Drill Item
- Added Worm Gun
- Reworked most crafting recipes to make them far more accessible
- Brought back original tornado sensor and siren recipes
- Weather reader can now double as a handheld tornado detector and alarm; interact with a tornado sensor block to switch modes
CONFIGURATION
- Removed many useless config options
- Reformatted config file to be more readable
- Added custom block whitelist (see description) allowing custom tornado-block interactions to be defined and overwritten for vanilla and modded blocks
THANK YOU
- This is possibly the last major update to this mod. Thanks for playing and I hope you enjoy.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:7a0zyzrP:Tz7OU03X"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:7a0zyzrP:Tz7OU03X"
}

