All versions
1.2.9
Release
WeatherModRemasteredV1.2.910 months ago 1,189
Compatibility
Minecraft: Java Edition
1.21.11
Platform
Fabric
Supported environments
Client and server
Changes
GENERAL
- Fixed nether dimension crash
- Added custom death messages for debris and tornadoes!
ITEMS
- Added Test Item
- Added Construct Item: Save and place your OWN moving block templates! A fully-developed version of the test item. See the CurseForge description for some more info on this.
- The Weather Forecaster built-in alarm now uses the same detector range value determined in the config file.
WEATHER
- Increased ambient light levels during severe storm stages
- Increased sky and fog brightness during severe storm stages
TORNADOES
- Improved the old-style particle option:
- Tornadoes now look much closer to the original versions
- Tornadoes no longer use aqua blue water or sand coloring
- Tornado clouds all face the same direction like the original
- Tornado wind particles now form below the funnel like in the original mod
- Tornado shapes have been altered to better reflect the original versions. (It is not meant to be 1:1)
CONFIG
- Added tornado base duration option. Default is 2400 ticks; 2 minutes. This is not the final duration, just the base value. Enabling extra long duration in the config will double this base duration.
- Added option for disabling tornado variants like the desert rope tornado and giant waterspouts
- Added option for construct item (and test item) construction speed. This uses the lvl system.
- Increased the max height scale for both custom tornadoes and particle overrides from 2 to 3. The current system cant really support much more than this..
I know I said the mod was done weeks ago, but for real this time: this is the end of content for this mod - at least for a while. Bug fixes (especially game breaking ones) will happen, but no more new features or config options. Please report any bugs you find, and thanks again everyone for playing this remaster!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:7a0zyzrP:afRmOK7Q"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:7a0zyzrP:afRmOK7Q"
}

