1.2.96
Compatibility
Changes
GENERAL
- Removed puzzle chambers by default
- Removed tuff wind channels, tuff turbines, and breezlings from creative inventory
- Added crafting recipe for weather device
- Removed advancements relating to puzzle chambers
- Added tooltips to some items to make their purpose clear
EXPLANATION
When I originally published this mod, I never thought I would get endorsed by Corosus, and so I tried to make this mod unique and different from the original Weather mod. I wanted to give it its own unique identity, and I did so by drawing from the new update at the time: Tricky Trials. After Coros gave me the go-ahead, the puzzle chambers and breezlings didnt make sense any more. This has bothered me for some time and so I have decided to remove them from the game. (unless you turn the config setting back on) Although I am very proud of the puzzle chamber mechanics, I think most people will find them too confusing to deal with.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:7a0zyzrP:bZP6rg2R"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:7a0zyzrP:bZP6rg2R"
}

