greatly improved optimisation with the tablet - it now renders one single large texture using a single openGL call, instead of using multiple openGL calls to render every pixel
Note that large values will now impose stress on the server instead of the client, and may cause stuttering on the client as larger images take longer to upload to video memory
Version 2.0; The Cable Update!!
New blocks
- Added Small cable
- Added Network Analyser
- Added Radar
New items
- Added Small Battery
- Added Detection Components
New mechanics
- Energy networks; cables will create an energy network that acts as one big wire
- Radar mapping; the new Radar block will map the surrounding area beyond the render distance
Configs
- Configs to change certain values, such as the radius or the resolution of the map, have been added
New commands
- Commands to edit the new configs in real-time have been added
New recipes
- Recipes have been adapted to accommodate the new items
Fixes
- Fixed throughput displaying incorrectly on the first frame
- Fixed blocks not dropping their inventories
- Fixed dataslot issues where on dedicated servers the energy value of the Small Battery Block would exceed the maximum signed short limit and overflow