2.1.52
Compatibility
Changes
-
Reworked Mushroom Villages to be less cramped.
-
Implemented changes to structure sets to make them less likely to collide. Structures were internally grouped in 'minor' and 'major' structures, which cannot generate next to each other (minor structures always have a gap between them).
-
Loot tables were changed or nerfed in a few structures, including ships, mushroom villages, illager forts, etc.
-
Structures generate more sparsely.
-
Fixed mining system loot tables - treasure and basic loot tables have been switched.
-
Fixed exploration maps appearing as empty maps on most structures.
-
Added more exploration maps (i.e.: abandoned_temple -> mining_system).
-
Removed Small Prairie Houses.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:8DfbfASn:wtEUJaeq"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:8DfbfASn:wtEUJaeq"
}

