2.1.57-1.20.1
Compatibility
Changes
-
Fixed missing loot tables in the Infested Temple and Bandit Towers
-
Rearranged major and minor structures to avoid certain clashes.
-
Fixed language and advancement files (Thanks to TinyBlackQvQ! Check their github pr)
-
Added a new massive dungeon, the Mechanical Nest!
The Mechanical Nest is a huge, procedurally generated steampunk/scifi flying city. It has over 160 randomized parts, including rooms, furniture, towers, the occasional blimp and tons of enemies! Check out for traps and piston contraptions!
I believe this could be our most complex structure yet. And who knows, we might make modded addons for it in the future ;)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:8DfbfASn:wiCQJUDT"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:8DfbfASn:wiCQJUDT"
}

