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Added custom sounds for the Mucellith (by MSF <3)
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Added drip particles from Vibrion Gel blocks
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Added /contamination command to add/set/clear contamination doses on targets
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Removed Extensive Research enchantment
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Fixed Contamination amplifier bug when recieving contamination dose after long time, whilst still having the effect
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Fixed Mucelliths becoming unkillable if saving the world when they are defending
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Many crash causes fixed regarding missing objects during setup
- Added config options for biome weights (needs restart afer change)
- Mucelliths now don't target other Mucelliths because of Contamination
- Lowered Mucellith spawnweight back to 10 from 15
- Increased the radius of Mucelliths' shadow radius from 0.25 to 0.5
- Removed background music from Hickory biomes
- Loottable fixes and consistency across Forge and NeoForge
- Added items and blocks to vanilla tabs (NeoForge)
Wild Aside 2.1.1
- Advancement changes
- Last debug log removed (1.21.1 only)
- Removed XP drop from some substilium and vibrion blocks
- Increased strength of blaster blocks
- Natural Sporeblaster now only drop with silktouch
- Fallen leaves now don't spawn underground
- Hickory Leaf Particles now despawn the moment they hit the ground
Vibrion changes:
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Added a music track to the biome!
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Completely reworked Contamination and Immunity System
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Contamination now gives you poison if at amplifier 4 or 5
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Reworked Sporeblaster and Natural Sporeblaster code, fixing all known issues
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Removed ability do brew immunity and contamination potions -> use Entorium Pills and Spore Arrows, Spore Bombs, etc. instead
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Entorium Pills' duration now scales with the duration of active contamination
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A new advancement added and some old ones changed
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Changed lightlevels of some Vibrion blocks
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Lowered Mucellith spawnweight
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Hanging vines and gel don't generate under mushroom caps from now on
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Added more flowers to Fertiliser Bomb pool
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Sporeholders now explode when broken, releasing spore
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Hickory changes:
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Better glowing leaves texture and movement
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Glowing leaves' and saplings' light level can be fixed by applying Vibrion
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Beehives now spawn on Hickory trees
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Hickory vegetation improvements (added bushes, fallen trunks, fallen leaves)
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The Hickory biomes' colours have been changed
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Added a leaf item for each hickory variant, which can be placed down as fallen leaves, crafted into the regular leaves block and used as fuel
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Hickory Nut Trail Mix rework. It now has a variant for each hickory colour and gives a different effect based on its colour
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Hickory Nuts can now be eaten
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Removed Cushioning enchantment
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Changed the custom villager trades
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Removed debug log spam
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Texture improvements
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General improvements and fixes
Wild Aside 2.0.3:
- Improved interaction between Blaster type blocks and blocks like doors, trapdoors, slabs
- Mucelliths now have sound and don't rotate when defending
- Contamination spread chance when critically striking now scales with amplifier
- Added many blocks to needed blocktags
- Substilium ores now also emmit particles like Substilium Soil
- Fixed a Contamination registry crash
Wild Aside 2.0.2:
- Changed the mod's logo
- Changed spawnrate of the vegetation and reduced particle count in the Vibrion Hive
- Substilium Mushroom now have more vegetation under their caps
- Fixed recipes
- Removed debugging spam
- Compressed Vibrion Blocks now drop correct amount of XP
- Corrected tools for breaking blocks
- Mucellith's idle animation is now stopped when defending
- Mucellith Jaw's droprate 25% -> 10%
- General improvements and fixes
Wild Aside 2.0.1:
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Added Substilium variants of overworld ores, that now spawn in the Vibrion Hive
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New Cushioning enchantment grants absorption after taking fall damage based on level
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New Spore Arrow gives Contamination effect to target
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Mucelliths now have AI and spawn in the Vibrion Hive. They now also have a chance to drop their jaws.
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Fertiliser Bomb now have chance to moisturise farmlands scaling with charge
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Vibrion now has a 50% chance to grant Contamination and/or Poison when consumed
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Reduced Natural Spore Blaster spawnrate
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WA biomes' spawrates adjusted
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Bioengineering now supports shapeless recipes and recipes containing empty slots
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New recipes and recipe changes
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Overall fixes and improvements
Wild Aside's remake is here!
Wild Aside is now a fully coded (not MCreator) mod. Almost every feature got not just ported, but actively improved; and even new ones got added! It's been a pleasure to work on my passion project again, bringing you this amazing remake on the 2 years anniversary of the first public beta of Wild Aside.
Most important changes:
- A lot of textures got remade/improved!
- Contamination and Immunity system got completely reworked. Contamination now instead of actively hurting you, lowers your chances of survival by giving debuffs to your armor and strength based on the effect's amplifier. Contamination now also spread between entites via critical strikes.
- The trees of the two Hickory forests are now procedurally generated
- The Glutton is now the Mucellith (but this is probably the only feature that is not ready yet from the old version)
- The Bioengineering Workstation (prev. workspace) now has actual functionality, allowing you to craft the many new complex block.
- Much more block are compostable now.
New features:
- The Mucellith now has a chance to drop its jaw, allowing you to brew Omnivamp potions. When active, it heals you a percentage of the damage you dealt to enemies after a short delay.
- The now Potion Blaster is variant of the Spore Blaster, allowing you to blast out 'potion-ous' air in a straight line based on redstone signal
- The Hickory and Substilium woodset got expanded with signs and boats
- Hickory leaves now give off falling leaf particles!
- The new Fertiliser Bomb acts as a ranged bone meal, allowing you to fertilise much bigger areas and based on wind-up charge
- All Vibrion type items and blocks got a pulsating animation and all Entorium type items and blocks got a linear highlight animation.
- Hickory Nuts (along with the 2 berries and kelp) can be crafted into Hickory Nut Trail Mixes giving hight saturation and buffs.
- Added the Compressed Vibrion Block.
Development will of course not stop now! Expect more versions with new features soon!
Very important that the mod now requires TerraBlender to run! (And no longer GeckoLib!)