Wild Aside 2.0.3:
- Improved interaction between Blaster type blocks and blocks like doors, trapdoors, slabs
- Mucelliths now have sound and don't rotate when defending
- Contamination spread chance when critically striking now scales with amplifier
- Added many blocks to needed blocktags
- Substilium ores now also emmit particles like Substilium Soil
- Fixed a Contamination registry crash
Wild Aside 2.0.2:
- Changed the mod's logo
- Changed spawnrate of the vegetation and reduced particle count in the Vibrion Hive
- Substilium Mushroom now have more vegetation under their caps
- Fixed recipes
- Removed debugging spam
- Compressed Vibrion Blocks now drop correct amount of XP
- Corrected tools for breaking blocks
- Mucellith's idle animation is now stopped when defending
- Mucellith Jaw's droprate 25% -> 10%
- General improvements and fixes
Wild Aside 2.0.1:
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Added Substilium variants of overworld ores, that now spawn in the Vibrion Hive
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New Cushioning enchantment grants absorption after taking fall damage based on level
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New Spore Arrow gives Contamination effect to target
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Mucelliths now have AI and spawn in the Vibrion Hive. They now also have a chance to drop their jaws.
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Fertiliser Bomb now have chance to moisturise farmlands scaling with charge
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Vibrion now has a 50% chance to grant Contamination and/or Poison when consumed
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Reduced Natural Spore Blaster spawnrate
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WA biomes' spawrates adjusted
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Bioengineering now supports shapeless recipes and recipes containing empty slots
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New recipes and recipe changes
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Overall fixes and improvements
Wild Aside's remake is here!
Wild Aside is now a fully coded (not MCreator) mod. Almost every feature got not just ported, but actively improved; and even new ones got added! It's been a pleasure to work on my passion project again, bringing you this amazing remake on the 2 years anniversary of the first public beta of Wild Aside.
Most important changes:
- A lot of textures got remade/improved!
- Contamination and Immunity system got completely reworked. Contamination now instead of actively hurting you, lowers your chances of survival by giving debuffs to your armor and strength based on the effect's amplifier. Contamination now also spread between entites via critical strikes.
- The trees of the two Hickory forests are now procedurally generated
- The Glutton is now the Mucellith (but this is probably the only feature that is not ready yet from the old version)
- The Bioengineering Workstation (prev. workspace) now has actual functionality, allowing you to craft the many new complex block.
- Much more block are compostable now.
New features:
- The Mucellith now has a chance to drop its jaw, allowing you to brew Omnivamp potions. When active, it heals you a percentage of the damage you dealt to enemies after a short delay.
- The now Potion Blaster is variant of the Spore Blaster, allowing you to blast out 'potion-ous' air in a straight line based on redstone signal
- The Hickory and Substilium woodset got expanded with signs and boats
- Hickory leaves now give off falling leaf particles!
- The new Fertiliser Bomb acts as a ranged bone meal, allowing you to fertilise much bigger areas and based on wind-up charge
- All Vibrion type items and blocks got a pulsating animation and all Entorium type items and blocks got a linear highlight animation.
- Hickory Nuts (along with the 2 berries and kelp) can be crafted into Hickory Nut Trail Mixes giving hight saturation and buffs.
- Added the Compressed Vibrion Block.
Development will of course not stop now! Expect more versions with new features soon!
Very important that the mod now requires TerraBlender to run! (And no longer GeckoLib!)
Beta 0.1.1 - 1.19.4
- Reworked Entorium Sporebomb functionality
- Removed Vibrion Growths -> the Sporebomb got a crafting recipe
- Some texture improvements
- On right clicking, Vibrion Blocks replace air directly next to them with Spore Air for a few seconds, almost like Sporeblasters
- On right clicking, Vibrion Roots now give Contamination to entities directly standing in the block
- Made Hickory Forests larger, Glowing Hickory Forests rare and Vibrion Hives larger but less common
- Changed the Vibrion Hive's vegetations' spawnrates
- Added composting functionality to some blocks
- Crafting recipe changes
- Vibrion Sporeholders now spawn once again
- Other bug fixes and improvements
Beta 0.1.1 - 1.19.2
- Added 4 new variant of the Substilium Mushroom generating in the Vibrion Hive
- Added a taller variation of each Hickory and Glowing Hickory trees
- Added a new gamerule: GivePlayersLexiconWhenEnteringWildasideBiomes, which gives player a Wild Aside lexicon when entering a biome from Wild Aside for the first time. This option is false by default. (Lexicon requires Pathouli)
- Altered the generation of vegetation(trees, mushrooms, hanging vines, sporeblasters, etc) in Hickory, Glowing Hickory and Vibrion Hive biomes
- Fixed trees generating next to each other and in the floor
- Fixed Hanging Vines and Gels generating one block higher than intended, ruining the ceiling of the cave
- Advancement improvements and fixes
- A few texture fixes and improvement
- Redueced the mod's filesize
- And other small improvement and fixes...
First public release!
This is the first time anyone can try this project that has been in the work for over a year now!
- BIOMES -
Hickory Forest:
- Hickory trees! Its woodset works almost like a regular one, except that the planks's texture has 2 variants and gets chosen randomly when placed. The leaves will also produce Fallen Hickory Leaves below themselves overtime.
- 2 new flowers: Panxter Flower and Spotted Wintergreen.
- Breaking Hickory Leaves might give you Hickory Nuts.
Glowing Hickory Forest:
- Almost like a Hickory Forest, except that the trees have 4 different colors and slowly increase their light levels up to 7 when it's nighttime and then decrease their light levels when the sun is coming up.
- When right-clicking with a honey bottle on any glowing hickory leaves at night, you are going to get a colored glowing essence. Combining the 4 different colored ones and a Vibrion using a Bioengineer Workspace, you get Rutillion, which will give you ways to make invisible lightsources in survival once it is implemented in the future!
Vibrion Hive:
- the biome with the most features!
- This biome is a bacteria infected cave.
- Basic vegetation: Vibrion Roots, Substilium Sprouts, Hanging Vibrion Vines, Vibrion Gel.
- It has two types of "trees": Mushrooms and Sticks. Mushrooms have caps made of Substilium Shroom, trunks made of Substilium Wood which has its own woodset and some other blocks under its cap, like the Vibrion Block. The Stick is a taller version of the mushroom, but with no cap and more blocks around its trunk.
- Compressed Substilium Soil can be found(and crafted) all around the biome and can be made into building blocks(smooth, chiseled, tiles, cracked tiles) and these of course have cut version too(stairs, slabs, walls, pressure plates, buttons)
- A more unique type of vegetation is the Vibrion Sporeholder, which when stood on, gives you Contamination, a new effect.
- Contamination makes your tools use more durability depending on its level.
- An another way to get Contamination are the Sporeblasters, which have 2 types: a natural and crafted. The natural, as the name suggests, naturally generates in the Vibrion Hive biome.
They blast out yellow particles, which when gone through, gives you Contamination. It has a maximum reach of 15 and randomly changes. It also has two sides.
The crafted one is different in that it has a custom model, doesn't generate naturally, only has 1 side, but its reach can be controlled via redstone!
- You can obtain the previously mentioned Vibrion in many ways, but easiest is breaking a Vibrion Block.
- If you see purple particles coming out of the ground, that means you found Entorium! A new ore that is currently overgrown by substilium. You can use shears on the Overgrown Entorium Ores to reveal the ore hiding underneath. You can do every block one-by-one or use a shears with the new enchantment: Revealing! Instead of only revealing the block you right-clicked, it reveals all ores in a 3x3x3 area! After cleaning the substilium off the ore, you can then mine it to get Entorium!
- You many thing with Vibrion and Entorium(and other stuff like Vibrion Gel: Vibrion Glass and its glowing counterpart, Sporeblasters, Entorium Pills(gives you Immune-resistance, which removes Contamination from you, but might also give you weakness), the previously mentioned Bioengineer Workspace and a new tool: the Entorium Gauntlet! This tool breaks almost any block instantly, but that block might not drop(10% chance)! But here comes an another new enchantment: Reliable Research! It has 3 levels and every levels gives your gauntlet +10% chance to make block drop. So having a level 3 of this enchantment means every block you mine with your gauntlet will have a 40% chance to drop.
- You can also find Vibrion Growths in the biome, which have two parts: stems and a head. The stem is really hard to mine and gives Contamination. The head on the other head gives you some loot, including Entorium Sporebombs! These ranged items can be used to give other players/mobs Contamination from a distance.
- OTHER -
You might see some unmentioned stuff, like some Bald Cypres wood-blocks, which are planned features that have placeholder textures, no way of obtaining in survival and no functionality for now.
Wild Aside is also compatible(so not a requirement to play) with Patchouli, but only has placeholder text for now.