General:
- Fixed critical crash with resource locations on forge
Hickory:
- Added config option to freeze the ticking of glowing hickory blocks, making their light level frozen.
Vibrion:
This version number will be skipped for NeoForge. The config feature will be included in the next update.
General:
Hickory:
- Changed grass colour of hickory biomes
- Increased the max, and decreased the min height of hickory trees
- Made the biome more dense overall with more vegetation
- Lowered te spawnrate of beehives by a bit
Vibrion:
General:
- Added Hungarian localisation. Removed unused English entries.
- Fixed parity issues between forge and neoforge
Hickory:
- Changed grass colour of hickory biomes
- Added potted variant of the two hickory flowers. Fixed the vibrion growth one's texture.
- Fallen hickory leaves now have offset
- Fixed problems with hickory signs (missing texture, crash)
Vibrion:
- Added block set of smooth substilium soil
- Changed fog and water colour of the biome
- Fixed vibrion drip particle texture and movement(forge)
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The mod recieved new default textures by the amazing CEntertain. Legacy textures still available as a built in resource pack.
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Added Patchouli support.
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Reworked the Large Substilium Mushrooms' generation. They now fit their shape to the enviroment and have new shapes.
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Reworked the coloured Hickory features' placement. It now uses noise to place the colours in patches and veins, making the biome less noisy.
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Changed ther amount of vegetation in all biomes.
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Replaced hanging vibrion gel coloums with sagging strings.
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Increased the contaimation dose of vibrion blocks.
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Increased spawnrate of Substilium Mushrooms in the Vibrion Hive.
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Changed the drip particles of vibrion gels.
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All commands moved under /wildaside
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Added get option to /contamination command and changed feedback text. Fixed 'set 0' giving contamination.
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Added a new command to control the wind (/wildaside wind get/random/set)
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Contamination now also gives darkness effect on the highest amplifier. Poison duration lowered. Bugs fixed. Effects now visible.
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Bioengineering Workstation recipe now uses only one quartz block.
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Hickory and Substilium buttons now stay pressed for as long as their vanilla counterparts.
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Increased light levels of all lit vibrion gel blocks (5 -> 9).
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Mucelliths and spore arrows now have animated texture like all vibrion based stuff.
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Sporeholders now always give of particles.
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Dispenders can now shoot spore- and fertiliser bomb and spore arrows. Spore arrow fixed for neoforge.
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Reduced the spawn rate of fallen hickory leaf blocks from random ticks of leaves
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Added tooltip to some items.
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Advancement changes and fixes.
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Changed dose scaling of Spore Bombs.
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Vibrion Gels now correctly slow all entities
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Fixed Mucellith sound subtitles not showing.
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Fixed Mucellith shoot animation sometimes being out of sync.
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Fixed Mucellith idle animation.
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Fixed language errors.
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Fixed client and server mismatches.
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Fixed overgrown entorium ore shear breaking on forge
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Added custom sounds for the Mucellith (by MSF <3)
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Added drip particles from Vibrion Gel blocks
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Added /contamination command to add/set/clear contamination doses on targets
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Removed Extensive Research enchantment
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Fixed Contamination amplifier bug when recieving contamination dose after long time, whilst still having the effect
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Fixed Mucelliths becoming unkillable if saving the world when they are defending
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Many crash causes fixed regarding missing objects during setup
Wild Aside 2.1.4:
- Loottable fixes
- Boat crash fix
- Fertiliser Bombs now always have particles
- Added config options for biome weights (needs restart afer change)
- Mucelliths now don't target other Mucelliths because of Contamination
- Lowered Mucellith spawnweight back to 10 from 15
- Increased the radius of Mucelliths' shadow radius from 0.25 to 0.5
- Removed background music from Hickory biomes
- Loottable fixes and consistency across Forge and NeoForge
- Added items and blocks to vanilla tabs (NeoForge)
- Lowered contamination dose of blaster blocks
- Added Podzol veins to Hickory biomes
- Mucelliths now only attack if the target is contaminated!
- Buffed mucellith spawnrate, health and range
- Fixed Fallen Red Glowing Hickory Leaves' first texture being misplaced
Wild Aside 2.1.1
- Advancement changes
- Last debug log removed (1.21.1 only)
- Removed XP drop from some substilium and vibrion blocks
- Increased strength of blaster blocks
- Natural Sporeblaster now only drop with silktouch
- Fallen leaves now don't spawn underground
- Hickory Leaf Particles now despawn the moment they hit the ground
Wild Aside is now on NeoForge too! See previous Forge changelogs for all the changes!
Vibrion changes:
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Added a music track to the biome!
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Completely reworked Contamination and Immunity System
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Contamination now gives you poison if at amplifier 4 or 5
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Reworked Sporeblaster and Natural Sporeblaster code, fixing all known issues
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Removed ability do brew immunity and contamination potions -> use Entorium Pills and Spore Arrows, Spore Bombs, etc. instead
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Entorium Pills' duration now scales with the duration of active contamination
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A new advancement added and some old ones changed
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Changed lightlevels of some Vibrion blocks
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Lowered Mucellith spawnweight
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Hanging vines and gel don't generate under mushroom caps from now on
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Added more flowers to Fertiliser Bomb pool
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Sporeholders now explode when broken, releasing spore
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Hickory changes:
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Better glowing leaves texture and movement
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Glowing leaves' and saplings' light level can be fixed by applying Vibrion
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Beehives now spawn on Hickory trees
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Hickory vegetation improvements (added bushes, fallen trunks, fallen leaves)
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The Hickory biomes' colours have been changed
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Added a leaf item for each hickory variant, which can be placed down as fallen leaves, crafted into the regular leaves block and used as fuel
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Hickory Nut Trail Mix rework. It now has a variant for each hickory colour and gives a different effect based on its colour
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Hickory Nuts can now be eaten
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Removed Cushioning enchantment
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Changed the custom villager trades
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Removed debug log spam
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Texture improvements
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General improvements and fixes
Wild Aside 2.0.3:
- Improved interaction between Blaster type blocks and blocks like doors, trapdoors, slabs
- Mucelliths now have sound and don't rotate when defending
- Contamination spread chance when critically striking now scales with amplifier
- Added many blocks to needed blocktags
- Substilium ores now also emmit particles like Substilium Soil
- Fixed a Contamination registry crash


