Tags
Creators
Details
2.2.0
Compatibility
Required content
Changes
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The mod recieved new default textures by the amazing CEntertain. Legacy textures still available as a built in resource pack.
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Added Patchouli support.
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Reworked the Large Substilium Mushrooms' generation. They now fit their shape to the enviroment and have new shapes.
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Reworked the coloured Hickory features' placement. It now uses noise to place the colours in patches and veins, making the biome less noisy.
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Changed ther amount of vegetation in all biomes.
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Replaced hanging vibrion gel coloums with sagging strings.
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Increased the contaimation dose of vibrion blocks.
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Increased spawnrate of Substilium Mushrooms in the Vibrion Hive.
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Changed the drip particles of vibrion gels.
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All commands moved under /wildaside
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Added get option to /contamination command and changed feedback text. Fixed 'set 0' giving contamination.
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Added a new command to control the wind (/wildaside wind get/random/set)
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Contamination now also gives darkness effect on the highest amplifier. Poison duration lowered. Bugs fixed. Effects now visible.
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Bioengineering Workstation recipe now uses only one quartz block.
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Hickory and Substilium buttons now stay pressed for as long as their vanilla counterparts.
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Increased light levels of all lit vibrion gel blocks (5 -> 9).
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Mucelliths and spore arrows now have animated texture like all vibrion based stuff.
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Sporeholders now always give of particles.
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Dispenders can now shoot spore- and fertiliser bomb and spore arrows. Spore arrow fixed for neoforge.
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Reduced the spawn rate of fallen hickory leaf blocks from random ticks of leaves
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Added tooltip to some items.
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Advancement changes and fixes.
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Changed dose scaling of Spore Bombs.
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Vibrion Gels now correctly slow all entities
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Fixed Mucellith sound subtitles not showing.
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Fixed Mucellith shoot animation sometimes being out of sync.
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Fixed Mucellith idle animation.
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Fixed language errors.
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Fixed client and server mismatches.
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Fixed overgrown entorium ore shear breaking on forge
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6VL6tjnz:DTxmpIf8"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6VL6tjnz:DTxmpIf8"
}

