Wilder Wild

Wilder Wild

Mod

This mod aims to upgrade the Wild Update!

Client and server AdventureDecorationFoodGame Mechanics MobsStorageWorld Generation

270.8k downloads
798 followers
Created2 years ago
Updated11 days ago

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2.0 (1.19.2)

Changelog

Features:

  • Added Oasis biome
  • Added Warm River biome
  • Added Arid Forest biome
  • Added Arid Savanna biome
  • Added Parched Forest biome
  • Added Birch Jungle biome
  • Added Sparse Birch Jungle biome
  • Added Birch Taiga biome
  • Added Semi Birch Forest biome
  • Added Dark Birch Forest biome
  • Added Flower Field biome
  • Added Rainforest biome
  • Added Temperate Rainforest biome
  • Added Dark Taiga biome
  • Added Old Growth Birch Taiga biome
  • Added Old Growth Dark Forest biome
  • Added Snowy Old Growth Pine Taiga biome
  • Added Tumbleweed and Tumbleweed Stem blocks
  • Added Tumbleweed entity
  • Added Bush block
  • Added Prickly Pear block and item
  • Added Peeled Prickly Pear item
  • Added Palm Trees
  • Added Palm Blocks
  • Added Coconut and Split Coconut items
  • Added Small Sponge block
  • Added Stripped Stem blocks
  • Added Stripped Hollowed Log and Stem blocks
  • Added wind

Wind: Hear- no. Feel- no. See- maybe. See the effects of wind before your eyes!

  • Can push and pull certain particles
  • Clouds now move with the wind
  • Is used to control Tumbleweed

BIOMES:

Oasis: A luscious apparatus!

  • A more lively variant of Deserts!
  • Palms, Bushes, Sugar Cane, grass patches, moss patches, and water pools generate naturally in Oases.
  • Water here is much brighter than your typical desert.
  • Desert villages, Desert temples and Desert wells also generate here.

Warm River:

  • A sandier, brighter alternative to rivers in warmer climates.
  • Generates with seagrass on the floor.

Rainforest: Flashy! Wet! Dirty!

  • A new variant of Forests.
  • Contains many flowers, bushes, moss patches, moss basins, moss lakes, and vine-covered trees.

Old Growth Dark Forest: Dark and dreary, mystic-dreamy.

  • A variant of the Dark Forest with taller trees.
  • Contains mushroom-covered Podzol paths.
  • Some trees may be covered with cobwebs.

Old Growth Snowy Pine Taiga:

  • Replaces non-snowy Taigas in freezing climates.
  • Covered with tall Pine trees and snow!

Temperate Rainforest: Bright! Wet! Exotic!

  • A new variant of the Taiga.
  • Contains Spruce, Oak, and Birch trees, covered in vines.
  • Contains mushroom-covered Podzol paths.
  • Generates with moss lakes, podzol basins, and bushes.

TRANSITION BIOMES: Transition biomes are a new category of biome we're introducing.

  • These help with reducing and cleaning up sharp borders between biomes.

Arid Forest:

  • A combination of the Desert and Forest.

Arid Savanna:

  • A combination of the Desert and Savanna.

Parched Forest:

  • A midway-point between the Forest and Savanna biomes.

Birch Jungle:

  • A combination of the Jungle and Birch Forest.

Sparse Birch Jungle:

  • A combination of the Sparse Jungle and Birch Forest.

Birch Taiga:

  • A combination of the Taiga and Birch Forest.

Old Growth Birch Taiga:

  • A combination of the Taiga and Old Growth Birch Forest.

Semi Birch Forest:

  • A midway point between the Forest and Birch Forest biomes.

Dark Birch Forest:

  • A combination of the Dark Forest and Birch Forest.

Dark Taiga:

  • A combination of the Dark Forest and Taiga.

Flower Field:

  • A midway point between the Plains and Flower Forest biomes.
  • Appears much like Flower Forests, only without frequent trees.

ENTITIES:

Tumbleweed: Who wants bouncy balls when you can have bouncy blocks?

  • Tumbleweed are a new entity that get carried along with the wind.
  • Will stop moving and eventually decay without wind.
  • Will decay if left in water for too long.
    • Note that Tumbleweed can safely remain in Mesoglea.
  • Spawn in Desert, Badlands, Wooded Badlands, Eroded Badlands, and Windswept Savanna biomes.
  • Can spawn with loot. The chances of spawning with loot increase with difficulty.
  • Can pick up one item.
  • Drops sticks when broken.

BLOCKS:

Prickly Pear: Ow. That hurt. A lot. Help. I ate it. Why.

  • Prickly Pears generate in Badlands biomes, putting some greens into the dull reds of the biome.
  • Can be picked. Doing so without shears will hurt the player.

Bush: It's alive!

  • An alive decorative plant.
  • Can grow into a 2-block-tall version of itself, giving more decorative options to players.
  • Can be sheared, decreasing its growth by one stage.

Tumbleweed Stem:

  • Grows into a dead Tumbleweed, which can snap off and roll around.
    • Will regrow.
  • The Tumbleweed can be snipped off with shears.

Tumbleweed:

  • Can only be obtained by hitting a Tumbleweed entity with Silk Touch or Shears.
  • Once placed, can be snipped off and turned into an entity with shears.

Coconut and Palm Sapling:

  • Coconuts grow and hang from Palm trees.
  • Can be knocked down with projectiles.
  • When fully grown, will drop Coconuts.
  • Can be planted, placing a Palm Sapling.
  • Can be thrown, damaging entities.
    • Upon landing, may split.
  • Can be used as fuel.

Palm Crown:

  • Generates at the top of Palm trees.
  • Is used to prevent Palm Fronds from decaying.

Scorched Sand: IT BURNS.

  • Comes in regular and red variants.
  • Has two stages.
    • When mined, the item will retain the stage of the block.
  • Can be obtained by burning Sand with Lightning Bolts, Fire, Lava, or Lava dripping from Dripstone.
  • Can be reverted by hydrating sand with Rain, Water, or Water dripping from Dripstone.
    • Can also be reverted through brushing.
  • Can be used to craft Sandstone.

ITEMS:

Prickly Pear:

  • Can be eaten, at the expense of damaging the player.
  • Can be peeled in a crafting table to be eaten without damaging the player.
    • Doing this, however, will prevent you from replanting the Prickly Pear.

Split Coconut:

  • Can be eaten.
  • Can be crafted into Bowls.
  • Can be crafted into White Dye.
  • Can be used as fuel.

Plants:

  • Cacti can now be placed next to any block.
  • Dandelions can now be bonemealed into Seeding Dandelions.
  • Fixed Glory Of The Snow bonemealing.
  • Improved Algae bonemealing.
  • Pollen particles now grow and shrink out of existence, fall in rain, and can no longer exist in water.
  • Added Tumbleweed Stem, Tumbleweed, Prickly Pear, and Bush Blocks.

Blocks:

  • Fixed missing/broken loot tables
  • Sculk Shrieker, Echo Glass, Beehive, and Bee Nest items now display their proper unique textures according to their block states (Souls Taken, Damage, and Honey Level)
  • Sand and Red Sand can now be scorched with dripping lava, dripping water, lava, water, and fire above them, or lightning strikes.
  • Added Stripped Hollowed Logs, as well as all Hollowed Stem variants.
  • Logs and Stems can now be hollowed by using an Axe on their tops.
  • Hollowed Logs can now be stripped.

Desert:

  • Swapped out all wooden blocks in Desert Villages for their Palm counterparts.
  • Tumbleweed Stems now generate in Deserts.
  • Tumbleweed now spawn naturally in Deserts.
  • Scorched Sand now generates in Deserts.

Badlands:

  • Scorched Rad Sand now generates in all Badlands biomes.
  • Prickly Pears now generate in all Badlands biomes.
  • Large bushes now generate in Badlands biomes.
  • Tumbleweed Stems now generate in all Badlands biomes.
  • Tumbleweed now spawns naturally in all Badlands biomes.

Dark Forest:

  • Carnation and Milkweed flowers now generate in Dark Forests.
  • Fallen Oak and Birch trees can now generate in Dark Forests.
  • Cattails now generate in Dark Forests.

Jungle, Sparse Jungle, and Bamboo Jungle:

  • Carnation, Milkweed, Datura, Seeding Dandelion, Lilac, Blue Orchid, Orange Tulip, Pink Tulip, Red Tulip, White Tulip, Allium, and Peony flowers now generate in all Jungle biomes.
  • Fallen Palm, Oak, and Jungle trees now generate in all Jungle biomes.
  • Moss Lakes and Basins now generate in all Jungle biomes.
  • Cattails now generate in all Jungle biomes.
  • Moss basins now generate in Jungle and Sparse Jungle biomes.
  • Podzol basins now generate in Bamboo Jungle biomes.

Savanna:

  • Fallen Acacia and Oak trees now generate in all Savanna biomes.

Taiga, Snowy Taiga, Old Growth Spruce Taiga, Old Growth Pine Taiga:

  • Small Mega Spruce trees now occasionally generate in all Taiga biomes.

Sunflower Plains:

  • Added Flower Forest flowers to Sunflower Plains to make up for a relative lack of vegetation compared to the new Flower Field biome.

Cherry Grove:

  • Pollen now generates in Cherry Groves.
  • Fallen Cherry trees now generate in Cherry Groves.
  • Cherry Trees are now more varied in height.
  • Added Tall Cherry Tree variant.
  • Added Dying Cherry Tree and Dying Tall Cherry Tree variants.
  • Bushes now generate in Cherry Groves.
  • Seeding Dandelion, Datura, Rose Bush, Poppy, Lilac, Pink Tulip, and Peony flowers now generate in Cherry Groves.

Jellyfish Caves:

  • Large Mesoglea paths and pillars now generate throughout the biome, adding more incentive to explore them and find hidden areas.

Other worldgen changes:

  • Fallen Trees can now generate on any block and underwater.
  • Tweaked rarity of Fallen Trees.
  • Dying Trees now generate Vines on their leaves as well.
  • Pollen can rarely generate on some trees, even when grown from saplings.
  • Tweaked placement of many worldgen features.

Sculk Changes:

  • Reworked Osseous Sculk Generation:
    • In worldgen, Osseous Sculk now generates more frequently on floors.
    • In non-worldgen, Osseous Sculk no longer relies on noise to generate, allowing it to be reasonably obtained.
  • Optimized Osseous Sculk generation overall.

Chest Changes:

  • Waterlogged Chests now bubble when opened.
  • Waterlogged Chests now use unique sounds when opening and closing.
  • Waterlogged Chests in Shipwrecks now have a chance of spawning a Jellyfish when opened.

Termite Changes:

  • Updated Termite particles to swarm around the block.
  • Updated Termite mound texture.
  • Player-placed mounds now strip, then hollow logs.
  • Played-placed blocks are no longer eaten by Termites.
  • Can now be obtained without Silk Touch.
  • Now displays whether Termites are awake or not.

Cypress Changes:

  • Only the "Swamp" variant of Cypress generate in water. -As such, only this variant will be grown from waterlogged saplings.
  • Cypress Saplings can now only be placed if water is shallow enough.

Jellyfish Changes:

  • Jellyfish can now shrink back into Mesoglea and Nematocyst if spawned naturally and far enough from the player.
  • Jellyfish can only spawn up to a third of their spawn cap in biomes where Pearlescent Jellyfish don't spawn.
    • This means that Warm Oceans will no longer be flooded with Jellyfish.
  • Jellyfish can now spawn in Lukewarm Oceans and Deep Lukewarm Oceans.
  • Jellyfish can no longer swim through the bottom or sides of Mesoglea unless they're a passanger or are leashed.
    • This is controlled by a tag, containing only Jellyfish by default.

Mesoglea Changes:

  • Updated Dripping Mesoglea particles to no longer face upwards or downwards while hanging.

  • Waterlogged Mesoglea now allows Jellyfish to spawn inside of it.

  • Dry Mesoglea now renders when inside Waterlogged Mesoglea.

  • Mesoglea can now optionally be rendered as a liquid whilst Sodium is not being used.

  • Fixed countless bugs and inconsistencies overall.

  • Changed the way worldgen features are registered to allow for more consistency between 1.19.2 and 1.19.3+.

Files

WilderWild-2.0-Fabric+1.19.2.jar(81.71 MiB) Primary Download

Project members

FrozenBlock

FrozenBlock

Organization

LudoCrypt

Composer

Soro335

Developer & Worldgen Lead

LIUKRAST

Former Contributor

Xfrtrex

Former Developer

I_am_Merp

Former Texture Artist & Sound Designer

osmiooo

Translator


Technical information

License
GPL-3.0-only
Client side
required
Server side
required
Project ID