- Added Biolith integration, thanks to Rebel459! (#463)
- Fixed many of Wilder Wild's features not generating, or generating in unintended ways.
- This primarily impacted surface transition features, which would not generate at all.
- Tall Grass and Large Ferns are now consistently converted to their snowy equivalents in worldgen.
- Added the
getNonSnowyEquivalent
andreplaceWithNonSnowyEquivalent
methods toSnowyBlockUtils.
- Wilder Wild's loot table modifications should now impede less upon chances of obtaining certain Vanilla loot.
- Added sounds for hydrothermal vents.
- Fixed Chest Boats and Rafts crashing on 1.21.2+.
- Termite Mounds, Display Lanterns, and Sculk Sensors now sync their data to the client more similarly to Vanilla's method of doing so.
- Fixed Firefly and Butterfly Bottles playing the release sound using the incorrect sound category.
- Fixed Sheep being unable to eat Short Grass.
- Fixed config fields in the
structure
sub-category of theworldgen
config incorrectly trying to sync to thetransitionGeneration
sub-category. - Fixed Icicles not having a datafixer registered.
- Fixed Bees being breedable with... Air..? on 1.21.4+.
- Removed the
echo_glass
mixin package and merged its contents into existing mixins in theblock_break
mixin package. - Removed
EntityMixin
from thetumbleweed
mixin package, and implemented its functionality into Tumbleweed itself. - Removed Serene Seasons-related tags.
- Serene Seasons integration, including fixes for Snowlogging, will be found in a separate mod titled
Serene Wild.
- Serene Seasons integration, including fixes for Snowlogging, will be found in a separate mod titled
- Added the
The Pest Helper
advancement for using Termites to eat a tree. - Added the
Flightless Flight
advancement for launching a Chicken or Ostrich with a Geyser. - Added the
Flame Broiled
advancement for setting a Cow, Mooshroom, or Moobloom on fire with a Geyser. - Added the
On Thin Ice
advancement for falling onto Fragile Ice and causing it to shatter. - Icicles can now be used to craft Ice.
- Clovers now generate in Cherry Groves.
- Slightly decreased the spawning of Sea Anemone and Sea Whips when using Bone Meal underwater.
- Sea Anemones can no longer be Bone Mealed directly, instead only being renewable by using Bone Meal underwater.
- Slightly decreased the average amount of Pollen particles that spawn.
- Added the song
Espial
by Willow/pictochats_!- This song plays in Mesoglea Caves, and while underwater.
- Deep Dark biome music will now play in Ancient City structures.
- This change was made to help with edge-cases, such as when an Ancient City partially generates into another biome.
- This change can be disabled in the config.
- Music will now have a subtle, slowly morphing pitch shift while in the Dying Forest, Dying Mixed Forest, Snowy Dying Forest, and Snowy Dying Mixed Forest biomes.
BetaBeachConditionSource
andSnowUnderMountainConditionSource
no longer take any parameters and are now a single static instance.- Fixed the item tint of Willow Leaves on 1.21.4+.
- Fixed Polished Gabbro being uncraftable.
- Fixed Fragile Ice not working properly on 1.21.2+.
- Fixed Termites getting stuck on player-placed Logs indefinitely.
- Fixed a server crash on 1.21.4+.
- Added the
The Pest Helper
advancement for using Termites to eat a tree. - Added the
Flightless Flight
advancement for launching a Chicken or Ostrich with a Geyser. - Added the
Flame Broiled
advancement for setting a Cow, Mooshroom, or Moonloom on fire with a Geyser. - Added the
On Thin Ice
advancement for falling onto Fragile Ice and causing it to shatter. - Icicles can now be used to craft Ice.
- Clovers now generate in Cherry Groves.
- Slightly decreased the spawning of Sea Anemone and Sea Whips when using Bone Meal underwater.
- Sea Anemones can no longer be Bone Mealed directly, instead only being renewable by using Bone Meal underwater.
- Slightly decreased the average amount of Pollen particles that spawn.
- Added the song
Espial
by Willow/pictochats_!- This song plays in Mesoglea Caves, and while underwater.
- Deep Dark biome music will now play in Ancient City structures.
- This change was made to help with edge-cases, such as when an Ancient City partially generates into another biome.
- This change can be disabled in the config.
- Music will now have a subtle, slowly morphing pitch shift while in the Dying Forest, Dying Mixed Forest, Snowy Dying Forest, and Snowy Dying Mixed Forest biomes.
BetaBeachConditionSource
andSnowUnderMountainConditionSource
no longer take any parameters and are now a single static instance.- Fixed the item tint of Willow Leaves on 1.21.4+.
- Fixed Polished Gabbro being uncraftable.
- Fixed Fragile Ice not working properly on 1.21.2+.
- Fixed Termites getting stuck on player-placed Logs indefinitely.
- Fixed a server crash on 1.21.4+.
- Bumped Wilder Wild's protocol version to 12.
Tundras
- Added the Tundra biome.
- Generates near the colder regions of the world where Plains would be, before the snow takes over.
Auburn Moss
- A new moss family with a distinct red hue.
- Added Aurburn Moss.
- Can be Bone-Mealed to spread itself to nearby natural blocks under the
wilderwild:red_moss_replaceable
block tag. - Spreads tallgrass grass, and related foliage.
- Can be Bone-Mealed to spread itself to nearby natural blocks under the
- Added Auburn Moss Carpet.
- Can be waterlogged.
- Added Auburn Creeping Moss.
- Can be placed on all sides of a block.
- Can be waterlogged.
- Primarily generates as patches in Tundras, Maple Forests, and Oceans.
Pale Gardens Additions (1.21.4+)
- Added the Pale Mushroom and Pale Shelf Fungi blocks.
- At night, these will emit gray spore-like particles.
- Added the Pale Mushroom Block.
- Emits fog-like particles at night while above a Mushroom Stem block.
- Huge Pale Mushrooms generate naturally in the Pale Garden Biome.
- Added more variety to Pale Oak trees.
- Properly updated the sound type for Eyeblossoms to match other flowers.
- Termites can now eat Pale Oak blocks.
- Resin Clumps, Creaking Hearts, Eyeblossoms, and Pale Mushrooms now kill Termites on contact.
1.21.5+ Changes
- Fireflies now spawn near Firefly Bushes in dim lighting.
- Renamed Wilder Wild's
Bush
toShrub.
- Added the
wilderwild:non_overriden_falling_leaves
block tag, controlling which leaves blocks won't have their particles entirely replaced by Wilder WIld. - Increased the frequency of Wilder Wild's falling leaves.
- Updated all Maple Leaf Litters to be consistent with Vanilla's new Leaf Litter block.
- Dry Grass now generates in Beaches.
Swamp Overhaul
- Added the Willow tree.
- Willows generate very frequently in Swamps, finally bringing the biome completely up to speed with what was shown in concept art.
- Saplings can be placed and grown underwater.
- Witch Huts now generate with the Willow block set.
- Removed the
wilderwild:oak_saplings_grow_swamp_variant
biome tag as Willows replaced Wilder Wild's updated Swamp Oaks. - Added Tall Grass and Ferns to the Swamp biome.
- Added the
wilderwild:feature/has_swamp_fern
andwilderwild:feature/has_swamp_tall_grass
biome tags to control the placement of these features.- Both of these features contain only the
minecraft:swamp
biome by default.
- Both of these features contain only the
- Added the
- Cypress Wetlands now generate Lily Pads and Seagrass.
- Cypress Wetlands now take up less space from Swamps.
- Replaced the
wilderwild:feature/has_fallen_swamp_oak_trees
biome tag with thewilderwild:feature/has_fallen_swamp_trees
biome tag.
Ocean Overhaul
- Minecraft's seas have been given various new decorations.
- Added Barnacles.
- Barnacles can be placed on multiple block faces, similar to Sculk Veins and Glow Lichens.
- Generates naturally most frequently in Stony Shores, Mangrove Swamp, Warm Ocean, and Lukewarm Ocean biomes.
- The biome tags
wilderwild:has_barnacles_common,
wilderwild:has_barnacles,
wilderwild:has_barnacles_sparse,
andwilderwild:has_barnacles_rare
control the generation of Barnacles.- The block tag
wilderwild:barnacles_feature_placeable
contains this the of blocks Barnacles can be placed on.
- The block tag
- The biome tags
wilderwild:has_barnacles_structure
dictate which biomes a special feature for placing Barnacles on structure-related blocks will generate in.- The block tag
wilderwild:barnacles_feature_placeable_structure
contains this list of blocks.
- The block tag
- Drops without Silk Touch or Shears.
- Using bone meal underwater in biomes Barnacles can generate in has a chance to place Barnacles.
- Moss now generates on the floor of Deep Lukewarm Oceans.
- Seagrass now covers more of Deep Lukewarm Oceans, bringing them closer to real-world seagrass meadows.
- Added Sea Anemone.
- Glows softly during daytime, giving the bottom of the oceans some light.
- Will stop glowing after becoming nighttime.
- Generates most frequently in Deep Lukewarm Oceans, but can sparsely be found in other Ocean Biomes.
- Added Tube Worms.
- Generates rarely in most deep ocean biomes.
- Can be placed on top itself, similar to Kelp and Sugar Cane.
- Added Sea Whips.
- Generates in all non-frozen oceans, most commonly in temperate and lukewarm oceans.
- Added the Plankton block.
- Is placed on top of water.
- Spawns Plankton particles underwater.
- During the night, starts glowing.
- Added hydrothermal vents to oceans.
- Generates rarely in non-cold deep ocean biomes.
- Generates with Tube Worms surrounding itself.
- Geysers facing into Water with Magma behind themselves with now act as a hydrothermal vent.
- Geysers acting as hydrothermal vents will now spawn falling ash particles in surrounding water.
- Aquatic vegetation can no longer be placed on Geysers.
Mosoglea Caves
- Mesoglea features no longer carve "fake caves," instead only generating in areas with Water or Air nearby.
- Jellyfish can now only track their attackers within a 4 block range, and forget them after 60 ticks.
- This change was made to make Jellyfish more peaceful and realistic.
- Mesoglea is now always "waterlogged," maaking it much easier for players to utilize it properly.
- Mesoglea will no longer leave a water block behind when broken.
- Fluid-like rendering for Mesoglea has been optimized.
- Water no longer renders inside Mesoglea Blocks.
- Mesoglea now overrides the water fog color with its own.
- Geysers can now erupt through Mesoglea.
- Mesoglea now has custom Bubble, Bubble Pop, and Splash particles.
- Mesoglea Bubbles float and can persist in the air for a short period of time.
Magmatic Caves
- Added the Gabbro stone type.
- Generates naturally in Magmatic Caves in place of the Basalt.
- Can be polished.
- Can be crafted into bricks.
- Mossy brick variants and stair, slab, and wall variants of the base stone require Trailier Tales to be installed.
- Scorched can spawn on Gabbro.
- Are now larger on average.
Frozen Caves
- Added Icicles.
- Grows naturally from the bottom of Fragile Ice.
- Grows in length if below a Fragile Ice block, or an ice block with water above.
- Occasionally spreads to other ice blocks if able to grow in length.
- Will occasionally fall if placed under an ice block.
- Game Events in the
wilderwild:makes_icicle_fall
game event tag will cause nearby Icicles to fall.
- Game Events in the
- Added Fragile Ice.
- Will crack twice when stood on before shattering.
- Shatters when an entity falls onto the block.
- When shattered, all adjacent Fragile Ice blocks will shatter.
- Ice can be smelted into Fragile Ice.
- Mobs in the
wilderwild:fragile_ice_unwalkable_mobs
entity tag will crack, then shatter Fragile Ice when standing on it. - Mobs not in the
wilderwild:fragile_ice_doesnt_crack_on_fall
entity tag will cause Fragile Ice to shatter when falling onto it.
- Removed Snow patches in favour of utilizing Fragile Ice and Icicles.
- The
Snow Under Mountains
config option has been set to off by default.
Snowy Foliage
- Generic foliage blocks now have cold variants.
- Added Frozen Short Grass.
- Added Frozen Tall Grass.
- Added Frozen Fern.
- Added Frozen Large.
- Shoutout to just_jose2006 for the initial textures and inspiration!
Penguins
- Added the Penguin.
- Penguins spawn in Snowy Beaches and Frozen Oceans.
- Will dive underwater to hunt for Squid.
- Can be bred with an Ink Sac or Glow Ink Sac, laying an egg afterward.
- Chases Boats controlled by players, granting them a temporary speed boost.
- Will occasionally "call" out for other Penguins, grouping together for a short time.
- The Penguin will spawn in any biomes within the
wilderwild:entity/spawn/penguin
biome tag. - The Penguin can spawn on top of any blocks within the
wilderwild:penguins_spawnable_on
block tag. - Penguins will ignore unique friction from any blocks within the
wilderwild:penguin_ignore_friction
block tag.
- Added the Penguin Egg block.
Butterflies
- Added Butterflies
- A new ambient entity that sporadically flutters around, ocassionally stopping to rest.
- Can be bottled, storing all entity data.
- Butteflies Have 7 Variants:
- Clouded Yellow: Spawns in Meadows, Flower Forests, Sunflower Plains, Flower Fields, Maple Forests, and Tundras.
- Duskwing: Spawns in Tundras.
- Grean Hairstreak: Spawns in Flower Forests and Flower Fields.
- Marbled: Spawns in Meadows, Flower Forests and Flower Fields.
- Monarch: Spawns in Flower Forests, Sunflower Plains, Flower Fields, Maple Forests, and Tundras.
- Morpho Blue: Spawns in Meadows, Flower Forests and Flower Fields.
- Red Lacewing,: Spawns in Flower Forests, Flower Fields, Maple Forests, and Tundras.
- Added Butterfly Bottles
- Used to capture and release Butterflies.
Mooblooms
- Added Mooblooms
- When bred, spawn a baby with a flower of a mixed color if possible.
- Cannot be converted into regular Cows, unlike Mooshrooms.
- Each flower can be sheared off the Moobloom.
- These can each be regrown by feeding it Wheat.
- Cannot breed unless all flowers are present.
- Spawn in the Flower Forest, Flower Fields, and Sunflower Plains biomes by default.
- Butterflies will follow Mooblooms.
Fireflies
- Fireflies now move faster.
- Fireflies now spawn and move in swarms.
- When the leader of a swarm is killed or captured in a bottle, the nearest Firefly will become the new swarm leader.
- Firefly Swarms can be toggled in the config.
- Removed unnecessary spawning mechanics that were unique only to the Firefly.
- Moved multiple aspects of the Firefly to be managed by its brain.
- Fireflies now only spawn at night.
- Fireflies now only spawn in Swamp-like biomes by default.
- Expanded the list of blocks Fireflies can "hide" in during the day.
- Renamed the
wilderwildfireflies
mob category towilderwildfirefly
. - Removed the
wilderwild:spawn/firefly_spawnable_cave
andwilderwild:spawn/firefly_spawnable_during_day
tags as these spawning behaviors have been removed.
Music
- Added three new tracks by Willow/pictochats_.
- Dahlia
- Amber
- Molt
- Added two tracks by C418.
- Excuse
- Flake
- Completely reworked Wilder Wild's music distribution, thanks to Rebel459! (#450)
- Added multiple new config options to control where new music can play.
- Added more tags to control which biomes contain what music.
- Music that plays in dying forest biomes will now play slightly out of tune.
Config System
- Added a new config option to disable Pollen generation.
- Added a config option to toggle rotatable Reinforced Deepslate.
- Added a config option to toggle Hanging Tendril generation.
- Added a config option to toggle Osseous Sculk generation.
- Added a config option to toggle Sculk Slab, Sculk Stairs, and Sculk Wall generation.
- Grouped all Sculk-related config options into a new dropdown in the Block config menu.
- Added a config option to toggle Dandelion bone mealing into Seeding Dandelions.
- Added a config option to toggle Seeding Dandelion shearing into Dandelions.
- Added a config option to toggle Lily Pad bone mealing into Flowering Lily Pads.
- Added a config option to toggle Flowering Lily Pad shearing into Lily Pads.
- Added a new config option to toggle between the updated and original Sculk Shrieker selection outline.
- Added a config option to toggle pools of water generating in River biomes.
- This is now disabled by default, unlike before.
- Revamped config options related to tree generation.
- Grouped all existing tree-related options into one category.
- Added options to individually disable Birch, Oak, Dark Oak, and Pale Oak branch generation.
- Added an option to prevent Fallen Trees from generating with Hollowed Logs.
- Added an option to disable Baobab generation.
- This requires the
Tree Generation
option to be enabled.
- This requires the
- Added an option to disable Palm generation.
- Added an option to disable Willow generation.
- Added an option to disable Shelf Fungi generation.
- Moved the
Ancient City Stone Chests
config option from theWorldgen
tab to theBlock
tab. - The surface transition generation config option has now been split into multiple options per-block type.
- The surface decoration generation config option has now been split into multiple options per-feature type.
Changes
- Removed Mud-specific Cattail features from biomes that do not generate Mud.
- The
wilderwild:feature/has_cattail_mud
biome tag has been added as a result of this change.
- The
- Removed Shelf Fungi-only features, now relying solely on trunk decorators to place Shelf Fungi.
- The
wilderwild:feature/has_brown_shelf_fungi
andwilderwild:feature/has_red_shelf_fungi
biome tags have been removed as a result of this change.
- The
- All trees that don't place foliage now use
wilderwild:no_op_foliage_placer.
- Removed random circular, shallow pools from caves.
- The
wilderwild:feature/no_pools
biome tag has been removed as a result of this change.
- The
- Oak trees generated in Savanna or Badlads biomes no longer have Shelf Fungi.
- Bushes now generate on Grass and Coarse Dirt in Wooded Badlands.
- Renamed the
wilderwild:feature/has_wooded_badlands_terracotta_bush
biome tag towilderwild:feature/has_wooded_badlands_bush
as a result of this change.
- Renamed the
- Decreased the amount of trees per-chunk in Wooded Badlands by 1.
- Jungle trees can now generate with Shelf Fungi.
- Mangrove trees can now generate with Shelf Fungi.
- Revamped flower distribution and generation.
- All Shelf Fungi can now be mined faster with an Axe.
- Crab variants can now be added via datapacks, though by default there is only one Crab variant.
- Removed two unnecessary blockstate properties from Osseous Sculk relating to their generation height.
- Reworked Osseous Sculk generation once again.
- Osseous Sculk generation is now taller on average, much like it once was in earlier versions of Wilder Wild.
- The sound of an Ostrich laying an egg no longer uses Frog Spawn sounds.
- Added Pollen to the
minecraft:inside_step_sound_blocks
andminecraft:combination_step_sound_blocks
block tags. - Removed the Bush from the
minecraft:inside_step_sound_blocks
block tag. - Slightly decreased the pitch of Magma block sounds.
- Removed the
wilderwild:chest_bubbler
entity as it was unnecessary.- This has been replaced with the
wilderwild:chest_bubbles
particle, which will now handle the same behavior but on the client.
- This has been replaced with the
- Removed the
wilderwild:hanging_tendril_extract_xp
game event in favor ofminecraft:block_change.
- Slightly decreased the amount of large Oak trees in Forests.
- Revamped the generation of flowers in the Flower Forest and Flower Fields biomes, being much more visually pleasing.
- Small Bushes now generate with all exposed sides covered by leaves.
- Coconuts no longer immediately fall once logs connected to Palm Fronds are broken.
- Slightly reworking the erupting of naturally generated Geysers.
- Naturally generated Geysers now only erupt when a player is within 48 blocks of them.
- The closer a player is, the higher the chance for it to erupt.
- Hanging Tendrils now play animations in sync with each other while being rendered as billboards.
- Particles created by gargling Sculk Shriekers are now handled by the client, using the new
wilderwild:shrieker_bubbles
particle. - Particles created by entities touching Seeding Dandelions are now dependent on how the entity was moving.
- Glories of the Snow have been removed.
- They are now replaced with five Hibiscus Blocks:
- Red Hibiscus
- Yellow Hibiscus.
- White Hibiscus.
- Pink Hibiscus.
- Purple Hibiscus.
- Glory of the Snows will be datafixed into random Hibiscuses.
- Glory of the Snow Petals will be datafixed into Pollen.
- They are now replaced with five Hibiscus Blocks:
- Scorched now set entities on fire upon attacking.
- Removed the
wilderwild:sculk_spreader
entity, and updated thespreadsculk
command to place all Sculk at once. - Updated the Chiseled Mud Bricks texture.
- Wilder Wild's custom flower, leaves, sapling, cactus, coarse dirt, ice, frosted ice, mushroom, mushroom block, sandstone, lily pad, and melon block sounds now all rely on tags.
- These tags can be found in the
/sound
folder for block tags.
- These tags can be found in the
- Pink Petals can now be placed into Flower Pots.
- Backported Wildflowers.
- Generates in Birch Forest, Meadow, and Sunflower Plains biomes..
- Can be crafted into Yellow Dye.
- Added Clovers.
- Generates most commonly in Meadow biomes.
- Removed shallow pools from the Oasis biome as they weren't visually pleasing.
- Ostriches now drop up to 4 feathers on death.
- Maple Forests can no longer generate Beta Beaches.
- Rattling sounds are now used as a footstep sound instead of idle sound for Crabs.
- Added the Pasqueflower.
- Generates in Meadows and Tundras.
- Can be crafted into Purple Dye.
- Added the Phlox flower.
- Generates in Birch Forest, Old Growth Birch Forest, and Meadow biomes.
- Generates occasionally in Dark Forest, Swamp, Dying Forest, Maple Forest, and Autumnal Plains biomes.
- Can be crafted into Purple Dye.
- Added the Lantanas flower.
- Generates in Old Growth Birch Forest, Savanna, Dark Forest, and Sunflower Plains biomes.
- Can be crafted into Orange Dye.
- Lowered the average amount of Bushes that generate.
- Increased the average amount of Tumbleweed that generate.
- Sand and Red Sand can no longer be scorched by Lava falling from Pointed Dripstone.
- Removed the
ancient
property from Stone Chests.- As a result of this change, Stone Chests found in Ancient Cities will be quicker to open.
- Carnations now yield magenta dye instead of purple dye.
- Changed the Warm River's surface rules to likely reduce lag caused by Sand blocks falling.
- Added the
wilderwild:snow_generation_can_search_through
block tag, listing non-air blocks that will be iterated through while searching for the lowest possible Snow layer generation position in worldgen. - Significantly updated how many of Wilder Wild's trees place branches.
- Related tree features now have a
trunk_branch_placement
array in them, containing the fields:branch_cutoff_from_top
: How far below the top of the tree branches can start generating at.branch_length
: An integer provider defining the minimum and maximum branch lengths.branch_placement_chance
: The chance per-block for a branch to generate.foliage_placement_chance
: The chance for foliage to be placed at the end of a branch.foliage_radius_shrink
: How many blocks the radius of the placed foliage should be shrunk by.max_branch_count
: The maximum number of branches allowed to generate per-tree.offset_last_log_chance
: The chance for the last log on a branch to be offset upwards.minimum_branch_length_for_offset
: The minimum length of a branch required to be able to offset a log upwards.
- Renamed
straight_with_logs_trunk_placer
tostraight_with_branches_trunk_placer.
- Renamed
fallen_with_logs_trunk_placer
tofallen_with_branches_trunk_placer.
- Related tree features now have a
- Player-placed Termite Mounds now only support a max of 3 Termite instances, much like naturally-generated Termite Mounds.
- Updated Particle Rain compatibility.
- Updated Sodium compatibility.
- Retextured the Datura, thanks to Zhen!
- Removed an unused sound event for caves
- Removed Abandoned Cabins as they conflicted with Vanilla's modern structure design.
- Converted all of Wilder Wild's mob variants to now be data-driven!
- As such,
FireflyBiomeColorRegistry
has been removed and is replaced with abiomes
field in each .json file.
- As such,
- Fireflies now only have one flicker pattern.
- Merged all 17 Firefly Bottle items into 1 item, now relying on components to save the Firefly's color.
- Jellyfish textures are now prefixed with
jellyfish_
. - Biome tags relating to entities are now placed in the
entity/spawn
path, being onlyspawn
prior. - Biome tags relating to entity variants are now placed in the
entity/variant
path, being in thespawn
path prior. - Cleaned up code related to Termite handling.
- Termite eating behaviors are now entirely data-generated, offering a simple way to achieve mod compatibility.
Optimizations
- Optimized and cleaned up the implementation of many worldgen features.
- Slightly optimized Tumbleweed rendering.
- Optimized Hanging Tendril rendering.
- Optimized Firefly rendering.
- Optimized Jellyfish rendering.
Bugfixes
- Fixed the models of Hollowed Log blocks, now having proper UV and rotation like normal logs thanks to Luth! (#443)
- Fixed Maple Leaves not dropping Leaf Litters on 1.21.2+.
- Fixed Palm, Maple, and Cypress blocks using the incorrect map colors.
- Fixed Slimes and Magma Cubes not spawning.
- Fixed a few broken recipe unlocks.
- Fixed the Stone Chest having wood-like properties.
- Fixed the Potted Marigold block not dropping items upon breaking.
- Fixed the placement of the Crab Claw in the Creative Inventory.
- Fixed the placement of the Baobab Nut and Split Coconut in the Creative Inventory.
- Fixed the placement of the Ostrich Egg in the Creative Inventory.
- Fixed an issue that prevented Hanging Tendrils from properly loading and saving Vibration data.
- Fixed an issue that prevented Crabs from properly loading and saving Vibration data.
- Fixed Wilder Wild's custom Flower Pot models having ambient occlusion enabled.
- Fixed Wilder Wild's custom Flower Pot models not having the correct UV mapping.
- Fixed some of Wilder Wild's custom Flower Pot models not using correct particle textures.
- Fixed Geysers not being able to erupt when placed facing directly into a block in the
wilderwild:block/geyser_can_pass_through
tag, thanks to Kluski42/Ashlyn! - Fixed Ostriches not being required for the
Two by Two
advancement. - Fixed the client tracking ranges and update intervals of Wilder Wild's entities to be consistent with Vanilla's.
- Fixed Wind particle rendering, now properly rotating to face the camera with sideways and always visible to the player.
- Fixed a few issues with Baobab generation.
- Long pillars of dirt are no longer placed.
- Instead, up to a max of four blocks of dirt are placed below the tree.
- Logs are now placed instead of dirt below the "root" sections of the tree.
- Increased the average amount of Baobab Nuts each Baobab tree generates.
- Fixed an unstable implementation to check if blocks are replaceable, now replying on the
minecraft:replaceable_by_trees
block tag. - Fixed an issue that led to mutable block positions being added to a list instead of immutable block positions.
- Long pillars of dirt are no longer placed.
- Fixed Wilder Wild's blocks having incorrect flammability values.
- Fixed a bug with Wilder Wild's music playing too frequently and in biomes it isn't meant to, thanks to Rebel459! (#450)
- Revamped the placement of Cypress Wetlands, being placed more logically within the world.
- Cypress Wetlands now ease the border between Jungle and Swamp biomes.
- Mangrove Swamps are no longer small and rare.
- Decreased the size of Maple Forests in an attempt to restore the size of Plains biomes.
- Fixed the wrong config being used for Windswept Savanna placement modification... again.
- Fixed Ostrich rendering being somewhat broken on 1.21.2+.
- Removed an unused damage type for a certain removed item.
- Cleaned up a few mixins.
- Added a Brazilian Portuguese translation, thanks to demorogabrtz! (#440)