Wilder Wild

Wilder Wild

Mod

This mod aims to upgrade the Wild Update!

Client and server AdventureDecorationFoodGame Mechanics MobsStorageWorld Generation

212.0k downloads
703 followers
Created2 years ago
Updated11 days ago

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2.1.1 (1.20.1)

Changelog

  • Added a config option to allow Hanging Tendrils to retransmit game event context
  • Fixed camels not spawning in Desert Villages
  • Fixed a feature order cycle error that would occur when custom grass generation is set to false
  • Fixed Scorched Sand and Scorched Red Sand features not generating.

2.1 Changelog:

  • Added the ability to use the config without Cloth Config installed.
  • Switched config files to JSON5 files.
    • WARNING: YOU WILL NEED TO COPY & PASTE THE CONTENTS OF YOUR ORIGINAL CONFIG FILES.
    • The original files won't be removed, nor will they be used.
  • Reworked and optimized most of Sculk Spreading.
  • Sculk Veins will no longer stay on Slabs and Stairs after being converted to Sculk Slabs and Sculk Stairs.
  • Sculk Sensors, Sculk Shriekers, Hanging Tendrils, and Osseous Sculk can now grow out of solid faces of Sculk Slabs and Sculk Stairs.
  • Changed Osseous Sculk's rotation state from Axis to Facing.
  • Removed Minecraft Live Sculk Sensor Tendril config in favor of a cleaner and bug-free implementation using a Resource Pack.
  • Added Suspicious Gravel to Ancient Cities. Get your brushes ready and rip off your eyelids!
  • Added Stone Chests in Ancient Cities' centers.
  • Added a "tomb" to Ancient Cities' centers.
  • Tweaked the rarity of Ancient Horn Fragments.
  • Added Osseous Sculk and Hanging Tendrils to Ancient Cities' loot tables.
  • Removed Stone Chest Closes gamerule as it caused issues in multiplayer.
  • Added the Warm Beach biome, replacing Beaches in warmer climates.
    • Palms and Moss Carpets frequently generate here, and Seagrass grows in the surrounding water.
  • Cherry Groves now occasionally generate near rivers.
    • This change was made to maintain parity with some of Mojang's promotional material.
    • Alongside this change, Cherry Groves now generate Sand Beta Beaches.
  • Beta Beaches are now integrated with Rivers.
  • Beta Beaches now place Stone below Gravel and Sandstone below Sand to prevent lag spikes and ugly missing patches in the floor.
  • Added Shrubs to many biomes like Plains, Forest, Dark Forest, and much more.
  • Added more flora to the Plains, Meadow, Flower Forest, Flower Field, Forest, Semi-Birch Forest, Birch Forest, and Mangrove Swamp biomes.
  • Moss Carpets and Moss Piles now occasionally generate in Swamp, Mangrove Swamp, and Cypress Wetlands biomes.
  • Cattails can now generate on Mud blocks if not nearby water.
  • Palms now rarely generate on Beaches.
  • Improved Baobab and Fancy Dark Oak branch generation.
  • Added Snapped variants of trees.
  • Forest biomes now have clearings, with Rooted Dirt and Coarse Dirt/Gravel surrounding it.
    • Snapped Trees will generate more frequently in clearings.
    • Flowers will generate more commonly in clearings in Forest and Birch Forest biomes and their variants.
  • Reworked Fallen Tree generation once more.
    • Most Fallen Trees now generate with full Logs, though have a small chance to generate with Hollowed Logs.
    • As long as the ending of the Tree is on solid ground or above 50% of the Tree is on solid ground, the Fallen Tree will generate.
      • Previously, when a Fallen Tree wasn't above solid ground its remaining height would decrease, and once above roughly two or more non-solid blocks, its generation would cease completely.
      • This change helps Fallen Trees not generate and end up extremely short, and makes them a lot more realistic.
  • Mangrove Swamps have now been wilder-ified, including Cattails, Flowers, Bushes, Mud Basins, Mud Lakes, more Grass, Fern, and rare Mud Piles.
  • Made path features look more natural.
  • Added new rare Coarse Dirt, Gravel, and Stone paths throughout the world.
  • Decreased the size of uncommon Algae patches (Swamp & Mangrove Swamp.)
  • Removed Deepslate Pools in favor of regular Stone Pools, which now no longer change the bordering block of the pools.
  • Oceans and Rivers now generate small pools to increase the area covered in water, allowing previously dry areas above sea level to have a bit of water.
  • Grass generates more frequently on exposed areas of Ocean and River biomes.
  • Replaced Oak trees in Ocean and River biomes with Shrubs.
  • Cattails now generate in Ocean and River biomes.
  • Added configs for updating the Water colors of all Hot, Lukewarm, Snowy, and Frozen biomes.
  • Updated a few config texts to have better grammar.
    • Biome placement config tooltips now explain the changes made to each biome's placement while enabled.
  • Adjusted Glory of the Snow bounding box.
  • "Glory of the Snow" is now capitalized properly.
    • "Of" and "The" were previously capitalized.
  • Incorporated Wilder Wild's new foods, mobs, and biomes into Vanilla's advancements (note that this may be overriden by other mods' data).
  • Jellyfish can now reproduce.
    • Repeatedly feeding a Jellyfish Cod or Salmon will eventually cause a baby Jellyfish to spawn.
    • Holding Cod or Salmon will cause nearby Jellyfish to follow you.
    • Baby Jellyfish will only inflict 1 damage (half a heart) as opposed to three (a heart and a half.)
  • Bubbles will occasionally spawn behind adult Jellyfish as they swim.
  • Added a config option that controls how many tentacles Jellyfish have.
  • Only Pearlescent Mesoglea will lift items and boats as opposed to all types prior.
  • Jellyfish and Fireflies now only hide when they're near the center of their target.
  • Added a new advancement "Bottle of Lightning" for capturing a Firefly in a Glass Bottle.
  • Firefly Bottles can now be recolored.
  • Termites no longer spam sounds and quickly overload the sound cap. They now use sound loops that move along with them.
  • Added two config options controlling how far Termites can travel from their Mounds.
  • Added unique sounds for all Ice blocks (was only Frosted Ice prior.)
  • Included all Tall Flowers in the "Flower Sounds" config.
  • Added new Frosted Ice melting sounds and particles.
  • Made many more aspects of Wilder Wild's worldgen data-driven.
  • Optimized the way some features generate (Trees, Cattails, Algae, etc.)
  • Added descriptions and proper names to Wilder Wild's built-in resource packs.
  • Clouds now move slower, no longer moving dramatically fast.
  • Lots of internal cleanup, reorganization, and optimizations.

Mod Compat Changes/Additions:

  • The Liquid Mesoglea feature (found in Block config) now works with Sodium enabled. (Sodium)
  • The Ancient Horn's massive vibration can no longer be infinitely cycled through Copper Pipes. (Simple Copper Pipes)
  • Falling leaves now follow FrozenLib/Wilder Wild's wind. (Falling Leaves)
  • Chests only bubble according to Wilder Wild's rules instead of each time they're opened. (Make Bubbles Pop)
  • Rain, Snowflake, and Desert Dust particles now follow FrozenLib/Wilder Wild's wind. (Particle Rain)

Bug Fixes:

  • Fixed missing overworld settings error when used with Lithium and BCLib
  • Rivers now generate properly.
    • Previously, roughly half of all regular (non-frozen and non-warm) Rivers that were supposed to generate weren't able to.
  • Sculk Slabs no longer drop Palm Slabs.
  • Fixed block-break sounds playing when Echo Glass only cracks.
  • Fixed broken loop in Deep Dark ambience.
  • Fixed broken Stone Chest animations and cleaned up their code.
  • Fixed Stone Chests incorrectly dropping ancient items for probably the seventh time now.
  • Fixed some missing recipe unlocks.
  • Fixed cloud rendering at high coordinates.
  • Ancient Horn and Prickly Pear damage sources now once again retain their unique properties.
  • Fixed a bug where Wardens would continuously attempt and fail to roar at Tumbleweeds.
  • Tumbleweed entities now properly look in the direction they're moving.
  • Fixed Tumbleweed breaking crops client-side, causing desyncs with the server.
  • Tumbleweed can now be properly picked (middle-clicked.)
  • Fixed Baobab Nut collision.
  • Fixed Logs flickering when being Hollowed.
  • Fixed Palm Hanging Signs not having a language entry.
  • Algae no longer slows down entities outside its collision shape.
  • Fixed Algae growth with Bone meal.
  • Cattails no longer create pockets of air when they're supposed to be waterlogged.
  • Shadows no longer render on waterlogged Mesoglea. Change not applied with Sodium.
  • Fixed a crash pertaining to Jellyfish variants and Firefly colors.
  • Fixed a bug where players could dupe Fireflies by rapidly clicking with Bottles of Fireflies.
  • Endermen now properly play their moving/looping sounds when the config is enabled.
  • And many more that were unfortunately forgotten to be documented!

Files

WilderWild-2.1.1-Fabric+1.20.1.jar(49.98 MiB) Primary Download

External resources



Project members

FrozenBlock

FrozenBlock

Organization

LudoCrypt

Composer

Soro335

Developer & Worldgen Lead

LIUKRAST

Former Contributor

Xfrtrex

Former Developer

I_am_Merp

Former Texture Artist & Sound Designer

osmiooo

Translator


Technical information

License
GPL-3.0-only
Client side
required
Server side
required
Project ID