Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Creators
Details



Overly Realistic is a datapack & mod that adds a variety of features to minecraft, it mainly aims to incentivize cooperation between various players through a medium of realism! This takes inspiration from Civilization's Beginnings and Joyful's video on the problem with simulating civilizations in minecraft
The project is also inspired by real human evolutionary history and how it ultimately unfolded; a core idea for this project is to make lone survival hard and unfruitful, meaning, players need to (and are pushed to) be grouping into tribes in order to more easily progress and survive.
Note that this makes the progression system in the game intentionally slower and more difficult!
If you're unsure on how to progress, please check out the advancements tab in-game!
Also note that if you are using the datapack version of Overly-Realistic, you will need to use the resourcepack found here
Overly Realistic has pretty frequent updates (updated every 1-2 weeks currently!) - Make sure you check up on this page from time to time!!
While the versions uploaded for this project are marked as releases, such versions should be considered as beta updates! There is still a lot I haven't done/changed/added!


New advancement system as a progression tree
- Minecraft's vanilla advancements have been removed and replaced with Overly-Realistic's advancements, which act as a progression tree to help players know what they should be doing to progress.
- All advancements fully explain and describe the next progression milestones, so players are able to play without tabbing into a wiki all the time or remaining hopeless.
Progression overhaul
- Progression is now much more realistic and made with cooperative aspects in mind, making it both harder and more complex, although, in a way that is easy to understand and follow.
Various new player stats
- Players must now care for their temperature, thirst, sanity, stamina, hygiene, vitality, and many other stats.
- Players now have genetics, which affect various aspects of the game such as movement speed, attack damage, height, etc. Genetics can be customized in a character customization menu when spawning in.
- Players are now generally much weaker and slower when spawning in, although, they can train their stats to improve them through time.
Harsher health
- Health is now much harder to manage, and will generally require a groupmate who can specialize into healthcare: players are able to bleed, fracture bones, get infections, create medicinal items, receive illnesses, etc.
- Players are able to receive different debuffs depending on what body part they were hit on.
- Natural regeneration is now slower and dependent on various factors.
Hunger complexity
- Players must eat different types of foods so they are able to manage their nutrients: fats, proteins, and carbs. Only ever eating 1 type of food is no longer a viable approach.
- Players' hunger now decreases through time, and, the lower the player's hunger, the weaker they get.
New wisdom and intelligence systems
- Certain actions can add up onto skill experience, which allows players to be able to become better in that skill through time. Wisdom skills include combat, blacksmithing, cookery, archery, healthcare, etc.
- Wisdom skills have categories, those being: primary skills, secondary skills, and sub-skills.
- When leveling up one skill, other skills of the same category will decrease in level (by default), which makes it so one singular player isn't able to specialize into all skills at once, thus needing to rely on other players, who have specialized into different skill sets than their own.
Animal overhaul
- Animals are now divided into 2 types, predators and prey; predator animals are aggressive towards players, while prey animals are not, and would rather flee when near a player.
- Animal behaviour is now more complex: aggressive animals may choose to flee depending on factors like its current health and the amount of players hunting it. They prefer hunting down smaller groups and individual players, and may get scared off by larger hunting parties, meaning that the more players collaborating on hunting, the better.
- Animals now spawn in with semi-randomized genetics, this affects their size, health, speed, damage, and knockback resistance. Animals' sizes affect their other stats: larger animals will have better health and damage but will be slower, while smaller animals will have lower health and damage genetics, but will also be faster, allowing players to be selective with their hunts. They will also have traits that change up their mannerisms.
- Animals now have stamina, which is used up when fleeing, allowing players to exhaust animals through time, which makes them slower and more vulnerable.
- Various animals now create corpses when being hunted down, allowing players to harvest hides, meats, and bones from them.
Resource changes
- Resource scarcity is much more prevalent. Crops can only be farmed in certain biomes, and ores have a distinction of poor and high quality material, which is tied to which biome they were harvested in, this allows different groups of players to hold different goods and valueables, thus incentivizing trade, trade routes, conflicts, and cooperation.
And much more!
- Overly-Realistic provides a lot of content and heavily incentivizes the use of cooperation between groups of players!
- An official Overly-Realistic wiki is in the works, and will soon become publicized!




Feel free to DM me on discord!
username: wilozyxx


[Addons for Overly Realistic]
- Normal respawning
- Makes respawning more vanilla-esque: re-enables the death screen, disables players being downed, allows for setting respawn points, disables ghosts, re-enables respawning
- Supports v1.3.1 and above
- Disable aggressive animals
- Disables the spawning of predator/aggressive animals in the world
- Supports v1.3.1 and above
- Base textures
- Adds textures for the items added by Overly-Realistic
- Supports v1.3.5 and above
- Want me to feature your own addon? Contact me on discord! :)
[Projects that work well with Overly Realistic]
- William Wythers' Overhauled Overworld
- Overhauls the overworld world generation as to make it more picturesque
- J6's Mob Variants
- Adds some great animal variants to the game
- Halfstorm's Visual Health
- Changes entities' textures dynamically depending on their health, creates great injury-based immersion
- D3v_c's Realistic Tree Behaviour
- Makes trees fall down when broken, includes realistic animations and sounds
- Youly's Dynamic Crafting
- Makes crafting table recipes more in-world!


Fever
For their various textures
Achim2393
For their various textures
Cowmoonist
For their hog texture and inspiration
SilicatYT
For their work on the ScoreFixer library, which this project uses













