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Licensed CC0-1.0
Published last year
Updated 3 months ago
All versions
v3.16.1
Release
Overly Realistic v3.16.1 for 26.23 months ago 96
Compatibility
Minecraft: Java Edition
26.2
Platform
Data Pack
Required content
Any compatible version
Changes
v3.16.1
- Added a death sound, which is played once a player dies
- This sound is not triggered if the "Normal Respawning" setting is enabled
- Added new settings
- Added the "Fractures" setting
- This setting is enabled by default and it is found under general settings, in the "Players" category
- This setting controls if players are able to receive fractures
- Added the "Infections" setting
- This setting is enabled by default and it is found under general settings, in the "Players" category
- This setting controls if players are able to receive infections
- Added the "Bleeding" setting
- This setting is enabled by default and it is found under general settings, in the "Players" category
- This setting controls if players are able to bleeding
- Added the "Creative Afflictions" setting
- This setting is disabled by default and it is found under general settings, in the "Players" category
- When disabled, creative mode players will not be able to have any body afflictions (ie. infections, bleeding, fractures, etc)
- Added the "Respawn Countdown Time" setting
- This is a value setting that is set to 0 minutes & 30 seconds by default. It can be found by going into general settings, into the "Death" category, and into "values"
- This setting controls the time dead players spend waiting when dead, while the setting "Respawn Countdown" is enabled. Both minutes and seconds can be changed
- Added the "Fractures" setting
- Added a fermentation sound that is played once a basket finishes its fermentation process
- Added new tips
- Added a tip that is triggered when interacting with a hardened clay mold, it informs the player how to pour molten contents into the mold
- Only players are now affected by thin ice
- Players' arms will no longer swing when attempting to interact with a hardened clay mold
- Puddles will now generate closer to players
- Leaf litter spread now checks if the current biome is a forest
- Changed the following overly realistic sounds:
- Pouring melted copper/gold fragments from a crucible
- Pouring lava from a lava bucket
- Changed the following vanilla sounds:
- Grass footsteps
- Sand footsteps
- Stone footsteps
- Stone breaking
- Creative mode players will no longer be able to bleed, have infections, or have fractures, by default
- (Note: this can be changed with the new 'Creative Afflictions' setting)
- Changed multiple aspects regarding blood splatters
- Blood splatters are now much less likely to z-fight
- Added variated textures for blood splatters
- Rehauled the blood splatter texture
- Removed head fractures
- (Note: This is a temporary change)
- Removed green particles appearing near downed players when they get helped up
- These particles have now been replaced with hearts
- When helping up a downed player, the player that is currently helping the victim will now be shown the time remaining until the player is able to get back up
- Increased the healthcare experience gained from creating suspicious stews
- The interaction indicator created by stripping logs now displays a small shadow behind it
- Bee nests will now drop 1 honeycomb when broken normally, as long as they have a honey level of 5
- Optimized thin ice operations
- Optimized entity ticking
- Optimized puddle creation
- Optimized randomized action operations
- Optimized build inspiration marker operations
- Optimized players' bookshelf checks
- Optimized food spoilage operations
- Optimized clay mold usage
- Optimized player ticking operations
- Fixed fractures not properly being detected internally
- Fixed the healthcare skill menu not informing the player of the new experience-gain events and benefits
- Fixed bleeding not working correctly
- Fixed the wool bandage not working correctly
- Fixed not being able to acquire the bandage requirement for healthcare level 1
- Fixed incorrect spacing in the "Handling This" advancement description
- Fixed certain advancements not displaying their skill requirements
- Fixed spacing issues in the item names of crucibles with certain contents
- Fixed being able to gain combat experience from breaking hardened clay molds
- Fixed players sometimes having their genes reset upon getting downed if they have gotten downed before
- Changed existing advancements
- The root advancement icons of "uses"-type advancement tabs now feature a small icon signifying what type of advancement tab they are
- Added a new advancement tab: "Preparation Plate Uses"
- All preparation plate recipe-related advancements that were previously in the "Stone Age" tab were moved to this tab
- Added images to the following advancements:
- "Band Age"
- "Leather is More"
- "Wool Medicine"
- "To Be Sewn"
- "Fuel It"
- The "Not a Cauldron" advancement now shows the basket recipe
- Tweaked the "The Handyman" , "Woody" , and "Ancient Warfare" advancement descriptions
- Changed the description formatting of the following advancements:
- "Ancient Warfare"
- "Rock and a Hard Place"
- "Crushing it"
- "The Pillar of Death"
- "Band Age"
- "Arrow Head"
- "To Be Sewn"
- "Bukket"
- "The Handyman"
- "Not a Cauldron"
- "The Base of Life"
- "Leather is more"
- "Wool Medicine"
- "Creating a Better Suture"
- "Woody"
- "Boiling Point"
- "Tanned"
- "Quick Douse"
- "Revolutionary Process"
- "Fuel It"
- The "Creating a Better Suture" advancement is now a child of the "To Be Sewn" advancement
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:fs7SuSCA:1LgCR19X"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:fs7SuSCA:1LgCR19X"
}

