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Licensed CC0-1.0
Published last year
Updated 3 months ago
All versions
v3.14.3
Release
Overly Realistic v3.14.3 for 26.1.X4 months ago 163
Compatibility
Minecraft: Java Edition
26.1.x
Platform
Data Pack
Changes
v3.14.3
- Added a dynamic ambient sounds system
- Players will now hear ambient sounds while playing
- These sounds are dependent on biomes, weather, time, and some minor locational contexts
- Ambient sounds are seperated into 2 categories: long tracks & short sounds
- Short sounds are shorter in duration, play more regularly, and can be overlayed on top of long tracks
- Long tracks are longer in duration and more fluid
- Ambient sounds include:
- Birds chirping
- Cricket noises
- Crows cawing
- Eagle & hawk screeches
- Frog/toad ribbits/croaking
- Miscellaneous insect sounds
- Wolf & coyote howls
- Underwater bubbles popping
- Wind gusts/blowing
- Ambient sound volume can be adjusted through the "Ambient/Environment" sound slider
- Players will now hear ambient sounds while playing
- Added new settings
- Added the "Ambient Sounds" setting
- This is a player setting, found under the "Sounds" category, and it is set to "On" by default
- This setting controls if the user hears Overly Realistic's ambient sounds or not
- Added the "Ambient Sounds" setting
- Added new tips
- Added a tip that is triggered when being above Y=75, it informs the player of stamina reductions due to high altitudes
- Small ash particles will now be periodically shown to players in caves below Y=-10
- Changed the textures of the following items:
- All hardened clay mold shapes that contain melted copper fragments
- All hardened clay mold shapes that contain melted gold fragments
- Players can now get mining skill experience for every 10 stone/deepslate blocks broken, instead of for every 32
- Subsequently, the experience gained from doing so has been slightly decreased, however, it is now slightly greater than it was prior
- Tweaked the grass block's "flower" model variant
- Tweaked altitude staminda reductions to be slightly less punishing
- Altitude-based stamina reductions are now as detailed below:
- Y=75-94 -> -1 stamina per action
- Y=95-124 -> -2 stamina per action
- Y=125+ -> -4 stamina per action
- Altitude-based stamina reductions are now as detailed below:
- Hygiene reductions from being outside are no longer dependent on time
- Walking on sand, grass blocks, red sand, and snow without boots will now cause the player's hygiene to decrease quicker
- Tweaked hygeiene decrease condition weights
- The grindstone recipe is now given to players when collecting cobblestone
- Removed the delay that existed for getting mining skill experience from mining stone & deepslate blocks
- Removed unnecessary files & code sections
- Removed a deprecated functionality where players would receive attack damage value debuffs when low on intelligence
- Optimized the compression of all texture assets
- Fixed animals being able to clip through walls
- Fixed being able to place fire starters inside of other blocks/placeable features
- Fixed not being able to scrape gory hides with iron & copper knives
- Fixed the "How to get experience" section of the husbandry skill menu not listing "breeding animals"
- Fixed lilypads being affected by gravity
- Fixed consuming sweet berries causing the player to get dehydrated instead of hydrated further
- Fixed the dry grass tuft preparation plate having the same model as the grass tuft preparation plate
- Fixed not being able to start cutting branches into spears when holding a knife
- Fixed "Randomized Respawning" setting's description calling the "Normal Respawning" setting "Natural Respawning"
- Fixed cordage textures z-fighting in the following tools' models: axes, pickaxes, shovels, hoes
- Changed existing advancements
- Tweaked the "Proper Footwear" advancement description
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:fs7SuSCA:2QZpRVFT"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:fs7SuSCA:2QZpRVFT"
}

