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Details
Licensed CC0-1.0
Published last year
Updated 3 months ago
All versions
v3.15.0-mod
Release
Overly Realistic v3.15.0 for 26.23 months ago 60
Compatibility
Minecraft: Java Edition
26.2
Platforms
Fabric
Forge
NeoForge
Quilt
Supported environments
Client and server
Changes
v3.15.0
- Updated Overly Realistic to 26.2
- Rehauled the genetics system
- Genetics are no longer randomized
- When spawning in, players will now be shown a character customization UI, this UI lets the user change their genes and traits
- For gene modifications, players will be shown their "gene points"
- By default, players will start off with only 1 gene point and all their genes set to their mid-points (half of the maximum values)
- 1 gene point is given to the player when decreasing/worsening a gene, and 1 gene point is taken away when increasing/improving a gene
- When the player is in the character customization UI, they will be forcefully set into spectator mode
- Max health is no longer modified by genetics
- Added a traits system
- Players now have traits, which change non-attribute-based aspects of the game
- One positive trait and one negative trait can be selected by the user, after modifying genes
- The user can also choose to have no traits
- Added new pottery wheel & pottery system
- Pottery wheels can be crafted in a crafting tables, with 3 planks, 3 logs, and 1 stripped log
- There are 10 different pottery wheel variations, as they are wood-type-dependent
- Interacting with a pottery wheel while holding a clay block will allow the player to add clay to the pottery wheel
- The player can add up to 3 layers of clay
- If the player interacts (with an empty hand) with a pottery wheel that contains clay, such player will be shown a HUD element below their crosshair
- This HUD element will show the player 5 shape icons and 1 confirmation icon
- If the user holds down their sprint key (by default, left ctrl) and interacts with the pottery wheel, they will be able to cycle through each icon
- Interacting with the same pottery wheel for a 2nd time, without holding the sprint key, will allow the user to select their shape, which brings up a different HUD element, which is the same one used for the chiseling mechanic, where the player must match the arrows shown
- Progressing through this mechanic is the same as with chiseling, the player must select the same arrow shown to the right of their crosshair until the progress percentage reaches 100%
- When completing a shape, the clay in the pottery wheel will have its model changed to reflect the newly selected shape
- Only the top-most layer can be shaped like this (so if you have 1 layer of clay, that's the layer thats shaped, if you have 2, the 2nd layer will be shaped, and so on)
- To confirm the formation of the clay in the pottery wheel, the user must select the checkmark/confirmation icon
- Depending on what formations the player made, different items can be created
- Items that can be created through pottery, currently, are:
- Clay pot
- Clay pot lid
- Clay mold
- Clay cube
- Pottery wheels can be crafted in a crafting tables, with 3 planks, 3 logs, and 1 stripped log
- Added new clay cube block
- The clay cube can be made in a pottery wheel and placed down
- Putting a clay cube atop a lit campfire will make it so it gets fired into a hardened clay cube
- Added new hardened clay cube and painted hardened clay cube(s) blocks
- A hardened clay cube can be acquired by firing a clay cube block
- If the player interacts with the hardened clay cube while holding a dye item in their mainhand, an UI will open
- In the hardened clay cube's UI, the player is able to select various types of paint jobs to apply to the hardened clay cube
- Each paint job has a different cost, these costs are dye-item requirements
- When successfully painting a hardened clay cube, it'll change its texture to the same one shown in the UI
- The user will also be able to gain building skill experience from such action
- In the hardened clay cube's UI, the player is able to select various types of paint jobs to apply to the hardened clay cube
- The current applicable paint jobs for hardened clay cubes are:
- Book
- Stone
- Barrel
- Flower pot
- Decorated pot
- Red ceramic pot
- Brick chimney
- Lead knot
- Leather pile
- Filled wooden mug
- Added new tool type: "lances"
- Lances are medium-ranged weaponry, similar to spears, though, they differ from spears due to their thrust-focused functionality
- When a user is holding their use key (by default, right click) while holding a lance, the lance will begin a "thrusting-"/"charging-" (also known as a kinetic-weapon-) attack, which is similar to the functionality of vanilla spears' jabs/thrusts
- Lances can't be thrown, unlike spears. Lances are also less effective as on-the-ground weaponry, being primarily intended for usage when riding animals
- Lances have longer attack cooldowns and lower attack damage when not being thrusted, compared to spears
- The lance's thrusting functionality differs slightly from vanilla
- Lances are able to dismount players when hitting them at high speeds, they are also able to be held in a charging postition for 25s instead of 11s. Thrusting is also only able to deal damage when in higher amounts of speed than when sprinting on the ground
- Thrusting will stop dealing knockback to victims after 400 ticks (20s) of the stance being held
- Thrusts will stop being able to make victims dismount from entities after 300 ticks (15s) of the stance being held
- Thrust attacks will greatly damage the lance, the amount of damage applied to the item is dependent on the player's combat skill, the amount per skill level is detailed below:
- Combat level 0-1: The lance will immediately break
- Combat level 2-3: The lance will receive a durability damage value of 950
- Combat level 4+: The lance will receive a durability damage value of 600
- Added new iron lance & iron lance head
- An iron lance head can be acquired by forging it with a heated wrought iron, similarly to all other iron tool heads
- Iron lances have an attack damage of +2 with a thrust damage multiplier of 1.45x (this scales with speed, using the same calculation as vanilla spears!)
- Lances are medium-ranged weaponry, similar to spears, though, they differ from spears due to their thrust-focused functionality
- Added new settings
- Added a new general setting: "Instant Pottery"
- This setting is disabled by default and can be found under "Debug"
- When enabled, pottery wheel usage will become instantaneous
- Added a new general setting: "Instant Pottery"
- Added new tips
- Added a tip that is triggered when a player interacts with a hardened clay cube without holding dyes, this tip informs the user of the painting functionality for this block
- Removed certain recipes that are now attributed to the new pottery system, this includes the following:
- Clay mold
- Clay pot
- Clay pot lid
- Players with the "OverlyRealistic.Player.NoCameraDistanceChange" tag will no longer have their camera distance removed (the user still has to remove the applied modifier however)
- (Note: This is meant primarily to be used for debugging for now, a proper setting for this feature may be implemented in a future version)
- Tweaked certain UIs to displace the "custom UI warning" button
- Slightly increased the time needed to regenerate health
- The game no longer pauses during the initialization screen
- This allows the game to generate chunks near spawn during the start of the world, which should offload some server-side stress
- Fixed players regenerating health slower when having their hunger bar full
- Fixed camels being referred to twice in the "How to get experience" section of the equitation skill menu
- Added new advancements and changed existing advancements
- Added the "Pottery Wheel Uses" advancement tab
- This tab is unlocked when the player acquires the "Pottery Age" advancement
- Added the "The Spectactle of an Iron Lance" advancement -> Forge an iron lance with heated wrought iron
- Added the "Pottery Age" advancement -> Craft a pottery wheel
- Added the "Clay Play" advancement -> Place clay on a pottery wheel
- Added the "Hand-Made" advancement -> Interact with a pottery wheel that has clay on it
- Added the "Shapeware" advancement -> Successfully shape a piece of clay on a pottery wheel
- Added the "Shaping a Clay Mold" advancement -> Create a clay mold on a pottery wheel
- Added the "Shaping a Clay Cube" advancement -> Create a clay cube on a pottery wheel
- Added the "Shaping a Clay Pot" advancement -> Create a clay pot on a pottery wheel
- Added the "Shaping a Clay Pot Lid" advancement -> Create a clay pot lid on a pottery wheel
- Added the "Professional Decorator" advancement -> Interact with a hardened clay cube with a dye of any type
- The "The Pot of Luck" advancements is now a child of the "Pottery Age" advancement
- Tweaked the description of the following advancements:
- "The Pot of Luck"
- "The Lid of Luck"
- "Molding Reality"
- Added the "Pottery Wheel Uses" advancement tab
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:fs7SuSCA:aGVhrLlW"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:fs7SuSCA:aGVhrLlW"
}

