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Creators
Details
Licensed CC0-1.0
Published last year
Updated 3 months ago
All versions
v3.14.2-mod
Release
Overly Realistic v3.14.2 for 26.1.X4 months ago 208
Compatibility
Minecraft: Java Edition
26.1.x
Platforms
Fabric
Forge
NeoForge
Quilt
Supported environments
Client and server
Changes
v3.14.2
- Added new visual & auditory feedback for wisdom skill experience gains
- When gaining wisdom skill experience, a stylized text will appear under the player's crosshair and a xylophone tune/sound will be played, informing the player they have gained experience in a certain skill for performing the action that they were performing
- The sound played can be configured with 4 possible options
- The method of which the player is informed can be configured, with 3 possible options
- Added a new type of settings menu: "Player Settings"
- These settings apply per-player, instead of applying to all players or the game itself
- Unlike general settings, users don't need operator permissions to access player settings
- The player settings menu currently has 2 setting categories: "Sounds" and "UI"
- Rehauled the settings overview screen
- The settings overview will now show the player 2 buttons
- The "Player Settings" button will show the player all "player settings" setting categories, these are the new per-player setting categories
- The "General Settings" button will show the player all the "general settings" setting categories, these are all the (previous) setting categories, that apply to the game itself
- The settings overview will now show the player 2 buttons
- Added 2 new settings
- Added the "XP Gain" setting
- This is a player setting, located under "Sounds", its' options are word-based instead of true/false values, it is set to "Xylo" by default
- Its options are: "Xylo" , "Ding" , "Upgrade" , "Off"
- The "Xylo"/"Ding"/"Upgrade" options set different sounds to be played upon gaining skill experience
- The "Off" option will disable auditory feedback when gaining skill experience
- This setting controls what sound the player hears when receiving a skill-experience-gain notification
- Added the "XP Notice" setting
- This is a player setting, located under "UI", its' options are word-based instead of true/false values, it is set to "UI" by default
- Its options are: "UI" , "Chat" , "Off"
- When set to UI, users are shown a small UI element under their crosshair when gaining skill experience
- When set to Chat, users are sent a message in chat when gaining skill experience
- When set to Off, users will not be visually notified when gaining skill experience
- This setting controls how players are visually notified of increases to their wisdom skills
- Added the "XP Gain" setting
- Added new tips
- Added a new tip that is triggered by being near an exposed player corpse, it informs the user of the affects of such event
- Added a new tip that is triggered by harvesting a player corpse, it informs the user of the sanity decrease from doing so
- Created new system for specialized operations being run upon specific blocks being mined
- Multiple players are now able to be registered as someone who "has sharpened a tool in a whetstone"
- Previously, only the player who last interacted with a whetstone indicator would be registered as such
- This condition is used for the stonecraft skill level requirements
- Changed certain aspects regarding log-stripping times
- Removed the checks for solid blocks above logs that was previously used for longer log-stripping times
- It now takes a longer time for logs to be stripped if there is another regular log either above or below the block being stripped
- Stripped logs can now be harvested quicker than regular logs
- Increased, very slightly, the amount of mining skill experience players get from mining copper ore
- Players will now get mining experience for every 3 ore blocks (of the same type) broken, instead of 10
- Coarse dirt can now be turned into mud when dropped into water
- Players no longer get blacksmithing experience from creating stone tools
- Increased the illness chance increase gained from eating spoiled foods and raw meats
- Decreased the Y coordinate levels needed for the application of stamina decreases for certain actions, the amount of stamina decreased has also now been increased
- The new heights & stamina decrease values are detailed below:
- Y=75-Y=89 -> -1 stamina per action
- Y=90-Y=109 -> -3 stamina per action
- Y=110+ -> -5 stamina per action
- Such decreases apply to placing weighted blocks, knapping, iron-forging, combat, climbing, jumping, sprinting, and log-stripping
- The new heights & stamina decrease values are detailed below:
- Players who stay near player corpses who are exposed to the air will now have their sanity decrease and will have an increased chance to gain illnesses
- Harvesting player corpses will now decrease sanity
- Removed the decorated pot requirement for the chest recipe
- Player corpses will now despawn in 4.5 minutes instead of 10 if their items have already been collected
- Slightly optimized tool creation
- Slightly optimized XP orb entity operations
- Slightly optimized player corpse hit operations
- Optimized equidae-riding checks
- Optimized altitude checks
- Fixed short bows turning into dry whetstones when being crafted in a preparation plate
- Fixed the game sometimes not detecting players mining copper ore blocks
- Fixed lapis ore not giving players mining experience upon being mined
- Fixed lapis ore not having a chance to drop cobblestone/cobbled deepslate
- Fixed tool data for axes being incorrect
- Fixed the numerals in the "My Skills" tooltip, in the secondary wisdom skills menu, being off-center
- Fixed the equitation line in the "My Skills" tooltip, in the sub-skills wisdom skills menu, wrongfully using the archery skill icon
- Fixed certain wisdom skill level requirements mentioning 8 possible tools that must be created, instead of 9
- Fixed players only ever receiving scribing experience as a bonus for leveling up near a player with a scribery level of 4+
- Fixed leaf piles not being able to be used as fuel for campfires
- (Note: This might not apply to leaf piles gathered in previous updates)
- Fixed players not receiving the chest recipe in their recipe book when acquiring planks
- Fixed players not receiving the decorated pot recipe in their recipe book when acquiring clay balls
- Fixed player corpses not dropping their items when harvested with an improper item or with an empty hand
- Fixed animals sometimes getting stuck in certain situations inside leaves
- Fixed high quality ores not dropping if they were mined in cave biomes under their properly-assigned biomes
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:fs7SuSCA:ds97loGH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:fs7SuSCA:ds97loGH"
}

