Added compatibility for Witcher (More RPG Classes):
- The medallions will have special attributes corresponding to the different school armors
- When a medallion and a Witcher (More RPG Classes) armor its equipped the armor's texture will change, hiding the pre-built medallion of the armor
- The recipe for the off medallion will use one Silver Ingot instead of one Iron Ingot
From 2.0.1:
- Fixed an issue with the language file
From 2.0.0:
- Added a new detection mode; passive strong detection, you can use it for detect any block too!
By default it will detect magic blocks like the End Portal Frame or Mob Spawners, so you can use it to find the End Portal in the Stronghold or a Spawner behind a wall!
The default distance it's 20 blocks horizontally and 8 blocks vertically
If you put a mob on the strong detection list, it will play the strong animation when that mob it's nearby, by default the list includes strong magical mobs like the Warden, the Wither, the Elder Guardian and the Ender Dragon.
-
Added new configuration options for the strong detection
-
Added new sounds for the strong detection
-
Deleted the unnecessary "head medallions" to craft the medallions, you now only need to make the off medallion and activate it with the magic nucleos
-
Modified recipes to adapt the crafting to the Smithing Table vanilla reworking
- Modified the pixel art of the Magic Nucleus, to look like the Netherite Upgrade Smithing Template