Its been a while since I uploaded a file to modrinth!
Here is what the last few updates for this mod has added!
Added Cursed Axe: new weapon that inflicts cursed flame and can right click to do a AOE attack in front of it.
Added Pumpkin King's Curseblade: Casts a powerful pumpkin curse on the ground to curse your enemies turning them into homing pumpkins on death.
**Added Staff of Cursing: ** New forbidden weapon obtained from the serphent dungeon.
An entire changelog of what 2.6 added:
**WithersWeapons-2.6-NEO1.21.1 ** Added the Serphent Stronghold:
Found in Jungles
A simple connected dungeon with some sneaky snake cultists and evil rock elementals.
Added Serpentine block set
Added Venombrand and Serpent Bow (found in new dungeon!)
Added Verdanite sword and tools (Just stronger tools)
Added Fairyleaf: Mysterious new tree found in the laboratory of the Serphent's Stronghold
Added Rich Soil and Golden Wheat
Added Enchanted Soil, Aura Peppers, and Crystal Carrots.
New flowers to go with each type of grass!
Added Serphents: Mysterious snake cultists that worship the power of Earth.
Added Boulders: Rock elementals that take a ironic liking to breaking the earth around them. They like to get close and personal.
Stone Blade can be found in the new dungeon!
Removed Vitali's recipe because its now found in the new dungeon
QOL:
Gumdropper doesn't use Darkstar in its recipe anymore
Withers Weapons 2.3.13
Fixed two critical bugs
Charge Traps crashing when any living entity steps on it
Forbidden causing a server exception
WithersWeapons-2.3-NEO1.21.1
This changelog is for the first version of the modrinth upload, look at the curseforge changelogs for more info. Thanks!
Added fusions:
Sacred Sword (fusion of electrumight and ancient stone)
Frostburn (fusion of frostslash with phoenix blade)
Flail (fusion of echo and dark star) This weapon will need to be reworked in the future.
Collect fusion upgrade fragments rarely in ancient cities, once you collect 9 you can make a fusion blueprint.
Fusion Blueprints can not be duplicated
Frostburn effect just combines abilities of frosted and seared.
Added Dazing Enchantment for the Darkstar and Morningstar maces (and their variants too) Darkstar's enemy slowing ability is now controlled completely through the dazing enchantment. (The Dark Prince's mace is a bit special because it doesn't need Dazing , but if you have it on the weapon it just increases the enchantment by 1)



