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Hitting a mace attack with the Wolframite Multidagger will now do more damage.
- Previously, all it did was prevent fall damage.
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Changed the subtitles to say "Multidagger" instead of "Wolframite Multidagger" so they are shorter.
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Duplicating the Wolframite Upgrade Smithing Template now requires a Redstone Block.
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Slightly reduced the amount you get slowed down when you take damage while wearing Wolframite Leggings.
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Using the Wolframite Multidagger's beam will now act as an antidote.
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If you have Wither, Darkness, or if you're being slowed down by the Wolframite Leggings, it will be cured.
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When this happens, the beam will get bigger, do more damage, and take on a different appearance. Imagine the effects being taken out of you and being put into the beam.
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This will only happen one time, though. After that, the Wolframite Multidagger will go on cooldown.
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Thrusting with a Wolframite Multidagger will no longer continue the trail if there is a block in the way
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Changed the Thrust particles slightly. If you think it looks bad, then hmu
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Slightly changed the using model in first-person for the thrusting mode.
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Made the thrust sound heard from further away
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Uppercutting will now allow you to perform a mace-like attack.
- As long as your velocity stays negative when you start falling, you can use the Wolframite Multidagger to cancel fall damage, only if you hit something with the weapon.
- Added Corroded Silver Nuggets
- Added Endrmite Guts.
- Extract them from an Endermite by using an Ornate Sword.
- Crafting 5 Endermite Guts, 2 Ender Pearls, 1 End Stone, and 1 Cherry Sapling together will give you a Chorus Flower.
- Added the Generic Laboratory Replication block.
- Crafted with 2 Quartz Floor Tiles, 2 Black Concrete, 2 White Dye, 2 Endermite Guts, and a Name Tag.
- Can power the Dmensional Extractor, per usual, with 3 new items you can get from it. The items will be mentioned below, along with the off-hand item required to get it.
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Corroded Silver Ingot
- Gives you a Wolframite Ingot
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Corroded Silver Smithing Template
- Gives you a Wolframite Smithing Template
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Formless Multitool
- Gives you a Wolframite Multidagger
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Wolframite is a futuristic, evil version of Corroded Silver. Almost all pieces of armor do opposite things.
- Helmet: Drains the life of nearby pets
- Chestplate: Attackers are pulled closer
- Leggings: Slows you down when hurt. Can't flee anymore. Fight or die I guess.
- Boots: Literally nothing, because Enchancement
- The tools also do nothing, but they are more efficient and visually bigger.
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Wolframite can also be turned into a block and nugget.
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Wolframite Multidagger
- A technological dagger with 3 different modes. You can switch modes by sneaking and right clicking.
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Beam
- Creates a beam (possibly radioactive, if it can't be magical), similar to the accumulate enchantment, but it pushes entities in the direction they're looking, and does not regenerate you.
- Even though it will automatically shut off, prolonged use will wither you.
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Thrust
- Thrusts you forwards incredibly fast in the direction you're looking
- Anything in your way will be damaged
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Uppercut
- Launches you upwards, similar to the same move from the Sponbebob Movie Game
- Any entity you collide with will take damage, and you will immediately start descending.
- Heavy Spears will now return to you, as long as you're not sneaking.
- Heavy Spears will no longer drop as an item if you are in creative mode.
- Changed attack values of all 4 dimension whatever weapons.
- Fixed Wolf Intoxicator advancement description
- Made the bark weapon a little bigger
- Added self hatred and murderous thoughts to the game 😲😲
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The Heavy Spear's melee attack now does more damage to entities in water or the rain, replicating the impaling enchantment, as well as applying the hunger effect if so.
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The Formless Multitool can now be placed in weapon racks
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Added various mod compatibilities using some tags.
- Especially with entities immune to the Redstone Agitator.
- What I mean is, I can't define a living entity in Fabric MCreator, so I had to list off every single entity for said tag.
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The Werewrath will no longer overtake fluids with paint.
- It will instead now replace a fluid if there is a non-solid block next to it that is not a fluid.
- Example: Exploding it on the surface of a lake will only have paint cover the surface.
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Made the paint more cyan.
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Wolf Blue Paint will no longer dry out if it's in the rain or touching a fluid.
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Added the Dimensional Extractor block
- It can be powered by placing various replications underneath of it (There is only one newly added replication so far)
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The Ornate Sword recipe has been slightly altered and replaced. It now crafts a new tool, the Formless Multitool.
- Right click a Formless Multitool on the top of an active Dimensional Extractor with a specific weapon in your off-hand to get unique weapons, depending on the replication you use. (Once again, there's only one for now)
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Those new weapons are as follows:
- Ornate Sword
- Ceremonial Sword
- Heavy Spear
- "Bark"
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The Ceremonial Sword knocks back entities hit with it, a lot more than normal.
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The Heavy Spear can be thrown like a trident, but there's no way to make it return to you.
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The "Bark" will anger wolves in the area and make them go after whatever you attacked. (This was previously on the Ornate Sword, but it has been moved over to this weapon.)
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The Ornate Sword no longer angers wolves, but can still be used to extract certain recources from mobs, because it's magical or some crap. (Currently, only vindicators drop something)
- Fixed the Teletoxicate enchantment triggering on melee attacks during the attack item cooldown of the weapon.
- Added water particles that appear when a Werewrath explodes.
- Changed the textures of the paint blocks to be brighter.
- Agitator Remotes no longer check if the Redstone Agitator its locked onto is there anymore every tick. This is because there is a client side bug where it obviously doesn't see it if you move far away, so it visually removes the location.
- Every single entity no longer spawns anger particles after a Redstone Agitator goes off near them. Some entities like non-living ones.
- Right clicking an Agitator Remote on a Redstone Agitator will now force load the chunk it's in using a command. Using the remote or unsetting the location will remove the forceload.
- Added the Werewrath, which is a bomb like the Bonesburrier, only spreading cyan paint instead. It will dry out, and can be crafted to make it fresh and never dry out.
- Added the Redstone Agitator. When powered, every entity in range of it will take 0 damage but still be hurt. Neutral mobs will go after the closest player to the block.
- Added the Agitator Remote, which can be locked onto Redstone Agitators and remotely activate them from long distances.
- Wolf Intoxicators now have green sneeze particles when attacking something.
- Hopefully fixed my enchantments appearing on the wrong weapons in villager trades (With the Enchancement mod)
- I fixed it by making the enchantments a "trident type" instead of a "weapon type"
- If this doesn't fix it, then I'd recommend Enchancement fixing that, because I didn't see any kind of tag to disable it from appearing in those trades.
- Fixed some damage tags, including accidentally using "bypasses_invulnerability" instead of "bypasses_cooldown" which made my damage types immune to totems of undying.
- Added the Teletoxicate enchantment, which goes on Wolf Intoxicators.