~ fixed typo in de_de ~ renamed background files ~ temporily fixed bug, where walkers crashed on startup (forge-1.20.1, please use forge: 47.1.0 - 47.1.3) ~ improved Piglin-behavior ~ fixed sync-error where player was displayed in first shape, though he was in second shape
Full Changelog: https://github.com/ToCraft/woodwalkers-mod/compare/1.7-1.20.1...1.8-1.20.1
~ fixed typo in de_de ~ renamed background files ~ temporily fixed bug, where walkers crashed on startup (forge-1.20.1, please use forge: 47.1.0 - 47.1.3) ~ improved Piglin-behavior ~ fixed sync-error where player was displayed in first shape, though he was in second shape
Full Changelog: https://github.com/ToCraft/woodwalkers-mod/compare/1.7-1.19.4...1.8-1.19.4
~ renamed background stuff
~ commands are now usable from the console
~ optimized code
~ improved security against hacker (important for server)
~ fix wolf ability synchronization bugs
+ general blacklist in config, to avoid unlocking some entities as shapes
+ sniffer ability
Full Changelog: 1.6.2...1.7-1.20.1
~ renamed background stuff
~ commands are now usable from the console
~ optimized code
~ improved security against hacker (important for server)
~ fix wolf ability synchronization bugs
+ general blacklist in config, to avoid unlocking some entities as shapes
Full Changelog: 1.6.2...1.7-1.19.4
Basically 1.6.1 but for 1.20.1.
The only other thing I did was fixing a bug with the dev wolf.
Full Changelog: 1.6.1...1.6.2
I fixed a small bug with scalingAttackDamage, and moved the logo outside the mod since it wasn't used in any way.
Most of all, I improved the VersionChecker (I forgot it in 1.6, that's why it kept showing, there'd be a new version, even if using this 'new version').
Full Changelog: 1.6...1.6.1
Added a cooldown for the warden-ability, and updated forge, fabric & architectury.
Further, I fixed a bug, where "percentageHealth" didn't work with shapes, which had more healthpoints then a normal player.
Most of all, I added a brand-new ability; the sheep ability. Now, players can eat grass, tall grass & grass blocks using the sheep shape! 🐑
Full Changelog: 1.5...1.6
This update adds some new content! At first, being in second shapes allows you to deal as much damage as this mob would deal, e.g., a player in wolf shape deals 4 DMG. Further, I added a config-option to configure the max value, so a wither won't kill everyone at once. Further, I made skeletons run from players in wolf form 🐺. This update also adds a version checker which runs on every time you join a world, so you know once I published a new update!
Finally, I added a unlock system! It's enabled default but you can disable it in the config. To unlock a shape when this system is enabled, you must press the UNLOCK_KEY (by default 'U') for the amodunt of ticks specified in the config (by default 100. so, 5 seconds). Once done so, you'll unlock the shape! NOTE: If this is enabled, the menu won't work! In case you want to change your shape, edit the config, so it'll ignore if you already got a second shape (also works for the menu if unlock system is turned off).
Have fun playing!
Full Changelog: https://github.com/ToCraft/woodwalkers-mod/compare/1.4...1.5
... and yes, server-operator now have the dev wolf, too. ;D
This update adds some new content! At first, being in second shapes allows you to deal as much damage as this mob would deal, e.g., a player in wolf shape deals 4 DMG. Further, I added a config-option to configure the max value, so a wither won't kill everyone at once. Further, I made skeletons run from players in wolf form 🐺. This update also adds a version checker which runs on every time you join a world, so you know once I published a new update!
Finally, I added a unlock system! It's enabled default but you can disable it in the config. To unlock a shape when this system is enabled, you must press the UNLOCK_KEY (by default 'U') for the amodunt of ticks specified in the config (by default 100. so, 5 seconds). Once done so, you'll unlock the shape! NOTE: If this is enabled, the menu won't work! In case you want to change your shape, edit the config, so it'll ignore if you already got a second shape (also works for the menu if unlock system is turned off).
Have fun playing!
Full Changelog: https://github.com/ToCraft/woodwalkers-mod/compare/1.4...1.5
... and yes, server-operator now have the dev wolf, too. ;D