- Add a
/worldprimer spread-player
command, which is mainly meant for skyblock type spreading of players either on a grid or positioned randomly when they first join- More details about the command: https://pastebin.com/wpepAyw8
Original build time: 2019-08-14 22:09:56 UTC+3
- Added some new command substitutions:
{SPAWN_POINT_X}
etc. which won't consider the "spawn coordinate", such as the one in The End{PLAYER_BED_X}
etc. which is the last set bed/spawn location, without checking if it's valid{PLAYER_BED_SPAWN_X}
etc. which also checks that the bed is valid for spawning{WORLD_TICK_DAY}
which is the current world time/day time, instead of the total world time tick that{WORLD_TICK}
returns- Note that the player bed locations will be left un-substituted if the returned position is null/not valid/doesn't exist
Original build time: 2019-03-09 20:25:10 UTC+2
- Add support for listening for JED dimension deletion commands/events, and reset the dimension load count for that dimension
- Count/handle player dimension leaves/enters also from player join/quit/respawn events
- Fix some bugs with the data tracker saving/loading
Original build time: 2018-04-30 17:38:0x UTC+3
- Improve some console log messages
- Add support for loading Schematic files in the
place-structure
command- NOTE: At least MCEdit-Unified and MCEdit2 don't currently create a usable block palette for modded blocks. Schematica does work correctly in that regard, however Schematica being a client-side mod, it doesn't and can't store all the TileEntity data...
- Add support for DATA structure blocks to call functions
- Add the ability to use DATA structure blocks in structures placed with
/worldprimer place-structure
- The
Custom Data Tag Name
of the DATA block will be executed as a/function
- Add a new argument
data-functions
to enable the Data Structure Block functions
- Add the ability to use DATA structure blocks in structures placed with
Original build time: 2018-04-29 19:42:56 UTC+3
- Add a
/worldprimer reload-configs
command - Internally refactor command substitutions
- Add top block Y at a given XZ location substitution
- Add a rand substitution
- Add a
TOP_Y_RAND
substitution - Add player commands for join, quit, death, respawn, enter & leave dimension
- Add an optional
centered
argument to theplace-structure
command - Add more info about command substitutions to the config category comment
- Add real time and game tick substitutions. Expand the doc in the config.
- Remove the escape character from escaped substitutions
Original build time: 2017-11-02 19:53:15 UTC+2