Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Supported environments
Creators
Details
Licensed MIT
Published last month
Updated last month
Inspired by FarPlane2, this mod enhances render distance using Level of Detail (LOD) planes.
Image of LOD's from y=3500 with resolution = 70 and start size = 1024
🚀 Features
- Dynamic LOD-based rendering
- Configurable render distance and quality settings
- Server-side compatibility controls
- Extensible API for custom chunk generators
🔧 Installation & Usage
- Install the mod on both client and server.
- Join a world - the mod activates automatically.
- Note: High resolutions may require longer loading times.
- Currently supports only noise-based chunk generators (vanilla-compatible).
- The mod will notify you if any compatibility issues arise.
⚠️ Development Notice: This mod is still in active development and may have stability issues.
⚙️ Configuration
Client Settings (Editable in-game via Mods menu)
Setting | Description | Recommended Value |
---|---|---|
LOD0 Start Size | Base plane size (rendering starts at half this distance) | Render distance * 32 |
Number of LODs | Total LOD planes (each 2× larger than the previous) | - |
Resolution Quality | Vertices per plane (higher = sharper but heavier) | 70 |
Render Distance Formula:
Total Distance = LOD0 Start Size × (2 ^ Number of LODs)
Example: If LOD0 Start Size = 1000
and Number of LODs = 3
, the max distance is 1000 × 8 = 8000
blocks.
⚠️ If the server rejects client settings (e.g., unsupported resolution), the mod will auto-disable.
Server Settings (Can be found in world/server files)
Setting | Description |
---|---|
clientSide | If true , sends seed/generator data to clients (unsupported in current version). If false , forces server-side generation. |
maxResolution | Rejects clients requesting resolutions beyond this limit (if clientSide = false ). |
maxLevel | Rejects clients requesting higher LOD levels than allowed (if clientSide = false ). |
🛠️ For Developers: Adding Compatibility
To integrate your custom world generator:
- Implement
FarChunkGenerator
and register it inFarChunkGenerators
. - For client-side support, create:
ClientFarChunkGenerator
SerializableFarChunkGenerator<YourClientFarChunkGenerator>
📌 Performance Note: Ensure your chunk generator is optimized for speed!