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0.15.0
Compatibility
Changes
š NEW FEATURES:
ā²ļø TOTEM TIMER AND WARNING
These Timers are similar to Wynntils' totem timers, the big advantage being time estimates while out of render distance! This means that if your totems leave your render distance you still see a timer based on when you left! This also contains a warning on your screen when your totem is about to run out!
𩸠BLOOD SORROW TIMER
Shows the remaining duration of your blood sorrow on your screen!
š HUD EDIT SCREEN
The new (and old reworked) overlays now have their own screen to move them! Just use ``/we gui` to open the menu! You can drag them around, scroll to resize them and use shift + arrowkeys (or A/D) to change their alignment!
Thank you to Teslanator for these features, he did most of the work on these while i was working on other updates
š§ IMPROVEMENTS
-
The Chat Notifier and Provoke Timer have been updated to have their text on the HUD, this prevents them from interfering with other Titles
-
Added Guild Raids, SR leaderboards and Profression Overflow XP to the profile viewer
-
You can now also use W/S to cycle through mythic scales instead of just the arrow keys
-
Added refresh buttons to the lootpool (and other) pages incase automatic updating fails
-
Added a button to open the lootpool screen in the party finder
š BUGFIXES
- Fixed some bankoverlay bugs (as usual...)
- Fixed consumable durations in the crafting preview
- Fixed the Wynnventory price overlay and wynnmod item overlay not working in the bank overlay
Note: this update is smaller than usual since we were working on 3 other updates at the same time. The biggest one being a complete rework of the waypoint system, the other two being an update to adapt old features to fruma (and some new features that will be possible with fruma!) and another small update similar to this containing some smaller features
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:cjWpppr5:reMKrdhh"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:cjWpppr5:reMKrdhh"
}

