Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Changelog
YetAnotherConfigLib 3.6.0
This build supports the following versions:
- Fabric 1.21.2
- Fabric 1.20.1
- Fabric 1.20.4
- Fabric 1.20.6 (also supports 1.20.5)
- Fabric 1.21
- NeoForge 1.21
- NeoForge 1.20.6 (also supports 1.20.5)
- NeoForge 1.20.4
- MinecraftForge 1.20.1
State Managers
Options now no longer hold their state themselves. This job is now delegated to the StateManager
.
This change serves to allow multiple options to share the same state, but with different controllers, descriptions, names, etc.
Example
Take an example of how this might be useful:
You have a long range of gamepad bindings, utilising a custom YACL controller. They are sorted alphabetically in YACL. You want a specific gamepad binding, let's call it 'Jump', to be featured at the top of the list, but also still appear alphabetically in the list.
You add a second 'Jump' YACL option and place it at the beginning of the category, you assign it an identical binding.
This appears to work, but you discover a problem: you can modify the featured option just fine, but when you hit 'Save Changes', you see an error in your log 'Option value mismatch' and your option defaults to the previous, now unchanged value.
Why is this? Each instance of Option
holds its own pending value. Which is then applied to the binding when you
click save. When you click save, YACL iterates over each option in-order and applies the pending value to the binding.
Which leads to the following series of events:
- YACL successfully applies the featured 'Jump' option to the binding, as it's first in the list.
- YACL then finds the non-featured 'Jump' option, which retained the original default value because the pending value has not changed. From step 1, the binding's value has now changed to something none-default, so now it sets the binding again to the pending value of THIS option, now the binding is back to its default state.
- YACL finishes saving options, and checks over each one again. It checks that the pending value matches the binding. Because the featured 'Jump' option now doesn't match, it creates an error in your log: 'Option value mismatch' and assigns the pending value to the binding value.
Solution
State managers essentially solve this by moving the pending value into a separate object that can then be given to multiple options. They ensure that each option's controller is kept up to date by emitting events upon the state's change that controllers then listen to, to keep themselves up to date.
Code Examples
StateManager<Boolean> stateManager = StateManager.createSimple(getter, setter, def);
category.option(Option.<Boolean>createOption()
.name(Component.literal("Sharing Tick Box"))
.stateManager(stateManager)
.controller(TickBoxControllerBuilder::create)
.build());
category.option(Option.<Boolean>createOption()
.name(Component.literal("Sharing Boolean"))
.stateManager(stateManager)
.controller(BooleanControllerBuilder::create)
.build());
Here, instead of using a .binding()
, you use a .stateManager()
. Now both share and update the same state!
Event Changes
Options that listen to events, .listener((option, newValue) -> {})
, the syntax has slightly changed. The
aforementioned methods have been deprecated, replaced with .addListener((option, event) -> {})
, you can retrieve the
new value with option.pendingValue()
.
Consolidation of .instant() behaviour
Because of this open-ness of how an option's pending value gets applied, users of YACL have a lot more power on what happens with how an option's state is applied.
.stateManager(StateManager.createInstant(getter, setter, def))
Is the new way to get instantly applied options. You can also implement StateManager
yourself.
Other Changes
- Added support for 1.21.2
- Label Options now allow change of state, so labels can now be changed dynamically.
Dependencies
Files
Metadata
Release channel
ReleaseVersion number
3.6.0+1.21.2-fabricLoaders
Game versions
1.21.2Downloads
383Publication date
October 19, 2024 at 6:38 PMPublisher
isxander
Owner