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Fixed the issue where the
yaw_speed
parameter in the debugging screen displays incorrect values -
Improved method of detecting oculus shadow rendering context
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Fixed the issue where the model does not update the head rotation when the player moves the mouse in the GUI
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Fixed the problem of crossbow arrow animation not being recognized
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Improved client-server identification mechanism
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Added a mask model for the wine fox, which is displayed when the player wears a helmet
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Fixed the concurrency problem in model reading, now multiple models with the same name can also be read
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Fixed the problem that the game could not start properly due to JVM path errors for some players
Performance optimization, security improvement, more molang support, Carry On and SlashBlade support