Tags
Creators
Details
Licensed ARR
Published 3 years ago
All versions
2.4.0
Release
yesstevemodel-fabric-1.19.2-2.4.0-releaselast year 476
Compatibility
Minecraft: Java Edition
1.19.2
Platform
Fabric
Supported environments
Client-side
Server-side
Client and server
Changes
2.4.0 Update Log
Bug Fixes
- Fixed an issue where clients without YSM installed could not enter the server.
- Fixed an issue with unplayed animation sound effects in multiple animation states.
- Corrected a problem where buttons were not recognizing boolean values in the custom configuration for the roulette animation.
- In animation control, scaling animation blending is now multiplicative instead of additive (aligning with Bedrock Edition mechanics).
- Modified the second-order animation calculation mechanism, allowing second-order animations to play correctly at very low frame rates.
- Audio is now forced to play in mono (only supports Forge 1.21/1.20/1.19/1.18).
- Fixed a bug where audio would not stop in certain situations.
- Attempted to fix a bug where the first frame would be blank when using or swinging animations.
Maid Rendering Compatibility
- Added compatibility for the maid mod; now version 1.2.0 of the maid mod can directly call YSM rendering, requiring both mods to be updated.
- In creative mode, right-clicking on a statue or garage kit with a gohei allows you to copy your model onto the statue or garage kit.
- New
tlm.animation.jsonfile added, including ten new maid-related animations:- New animations:
broom,statue,garage_kit.
- New animations:
- Supports Z key roulette animations.
- Supports multi-material switching.
- Supports roaming variables.
- Supports being made into statues or garage kits.
- Wine fox maids now produce particles and music when playing the piano from the maid mod.
- New maid-related Molang variables added:
ysm.entity_type: returns player and maid.ysm.is_player: boolean value.ysm.is_maid: boolean value.tlm.favorability_point: favorability points, 0-384.tlm.favorability_level: favorability level: 0-3.tlm.task_id: work mode ID, string.tlm.schedule: work schedule, day, night, all (day shift, night shift, full-time).tlm.activity: activities such as work, idle, reset (working, off-duty, sleeping).tlm.gomoku_win_count: total rounds won in Gomoku.tlm.gomoku_rank: Gomoku rank, 1-4 (no 0).tlm.game_statue: game status, win, lost, empty string.tlm.backpack_type: backpack ID.tlm.is_entity: render maid entity.tlm.is_statue: render statue.tlm.is_garage_kit: render garage kit.tlm.show_item: item ID for the decoration slot.
New Content
- Completed slash blade animations; now supports various Japanese-style slash blade.
- Added extra main and off-hand positioning group functionality; simply add numbers 2-8 after the old main and off-hand positioning groups to use them.
- Roaming variable limit modified; quantity increased to 64, name limit increased to 32 characters.
- Optimized animation debugging functionality:
- You can now use
/ysmclient watch varcommand for quick Molang debugging. - Commands will automatically complete available variables now.
- Animation state machines can now be debugged with
/ysmclient watch state.
- You can now use
- Compatible rendering with the exquisite backpack mod; requires adding BackpackLocator positioning group to display.
- Added Opus audio decoding functionality; using Opus audio can significantly reduce file size (only supports Forge 1.21/1.20/1.19/1.18).
- New Perlin noise function added:
ysm.perlin_noise(seed, x, y, z), where y and z can be omitted. - Added Molang for particle generation:
ysm.particle('id', x, y, z, dx, dy, dz, speed, count, life_time).ysm.abs_particle('id', x, y, z, dx, dy, dz, speed, count, life_time).
- Eight new blank controllers added:
- player.pre_main
- player.post_main
- player.pre_hold
- player.post_hold
- player.pre_use
- player.post_use
- player.pre_swing
- player.post_swing
- New Molang:
ysm.mainhand_charged_crossbowysm.offhand_charged_crossbowysm.is_fishing
- Wine fox has a new white outfit option.
- New Spring Wine Fox added.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:86xjpqqS:ftaIUjzO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:86xjpqqS:ftaIUjzO"
}

