Compatibility
Minecraft: Java Edition
1.21.4–1.21.5
1.21–1.21.1
1.20.6
1.20.4
1.20.1
1.19.4
1.19.2
1.18.2
1.17.1
1.16.5
1.15.2
1.14.4
Platforms
Supported environments
Creators
Details
Licensed ARR
Published 11 months ago
Updated 3 months ago
READ THE CONFIG FIRST (please ðŸ˜)
Suggest additions or fixes here
This mod is being redesigned.
v1.3.0
- Zombies do not burn in daylight.
- Zombies have stronger armor and are harder to deal with. (Configurable)
- Zombie spawn rates can be multiplied.
- Zombie's drop can be altered to drop more items.
- Day counter and reminder.
- Stop listed mobs from spawning. (Configurable)
Skeletons, creepers and spiders are disabled by default.
Some information you should know:
- Disabled mobs are respective to each world; if you disable a mob in the overworld, it will not be disabled in the nether or end.
Gamerules/gamerule spawnArmoredZombies (true/false) (default: false)Spawns heavily armored zombies./gamerule dayCounter (true/false) (default: true) Counts the number of days that have passed./gamerule customZombieDrops (true/false) (default: false) Enables altered zombie drops. |
Commands/zombiespawnmultiplier:/zombiespawnmultiplier <integer min:1 max:5> Multiply the amount of zombies that spawn./viewdisabledmobs: /viewdisabledmobs Lists all the mobs that are currently disabled./disablemobs: /disablemobs <add/remove> <mob_name> Don't mess up the name! ↓ ^^^ works most of the time, a more reliable method like a website or a list here will be provided Add or remove a mob from the disabled mobs' list. |
Old (v1.3.0)
Some Minecraft versions are not supported after v1.3.0, this is for them.v1.3.0
- Zombies do not burn in daylight.
- Zombies have stronger armor and are harder to deal with. (Configurable)
- Zombie spawn rates can be multiplied.
- Zombie's drop can be altered to drop more items.
- Day counter and reminder.
- Stop listed mobs from spawning. (Configurable)
Skeletons, creepers and spiders are disabled by default.
Some information you should know:
- Disabled mobs are respective to each world; if you disable a mob in the overworld, it will not be disabled in the nether or end.
Gamerules/gamerule spawnArmoredZombies (true/false) (default: false)Spawns heavily armored zombies./gamerule dayCounter (true/false) (default: true) Counts the number of days that have passed./gamerule customZombieDrops (true/false) (default: false) Enables altered zombie drops. |
Commands/zombiespawnmultiplier:/zombiespawnmultiplier <integer min:1 max:5> Multiply the amount of zombies that spawn./viewdisabledmobs: /viewdisabledmobs Lists all the mobs that are currently disabled./disablemobs: /disablemobs <add/remove> <mob_name> Don't mess up the name! ↓ ^^^ works most of the time, a more reliable method like a website or a list here will be provided Add or remove a mob from the disabled mobs' list. |