1.2.0
Compatibility
Required content
Changes
Addition
-new posture system. Everymobs have a posture. if you want change those numbers, you gotta create a datapack: you will need to create a json file with the name of the mobs and in the file data/staminamod/entityposture. more info will be in github source code.
-When posture hits its limit( blue bar), you will be weak and slow.
-parry deal posture damages instead of directly parrying them, you might need to parry once or more
-parry cooldown reduce
-add two new abilities: guard counter and shield blast.
-guard counter blocks attacks with weapon on hands and deal some posture damage to the attack and the some to the blocker as well.
-some abilities will have some requirements and it will display if you are missing one.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:7VscF3b4:ZQYSS7MA"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:7VscF3b4:ZQYSS7MA"
}

