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fix sound issues

add config for more abilities

redone kick animation

new ability called mega_dash( drop from the warden)

some animation like dodge animation is now faster

new tab for holding all mod related items

I have posted the file for the datapack as example for modifying each mobs posture in github( should be compatible with almost every mods)

-fixed bug where the wrong hand would be animated when parrying

-fixed server/multiplayer issue where sometime the wrong animation would be played

-fixed issues where animation would not play during multiplayer in certain cases ( you will see the dodge animation a bit different, that's because it is slower now, I will make a whole new animation for dodge in future releases)

Addition

-new posture system. Everymobs have a posture. if you want change those numbers, you gotta create a datapack: you will need to create a json file with the name of the mobs and in the file data/staminamod/entityposture. more info will be in github source code.

-When posture hits its limit( blue bar), you will be weak and slow.

-parry deal posture damages instead of directly parrying them, you might need to parry once or more

-parry cooldown reduce

-add two new abilities: guard counter and shield blast.

-guard counter blocks attacks with weapon on hands and deal some posture damage to the attack and the some to the blocker as well.

-some abilities will have some requirements and it will display if you are missing one.

Additions -Added stamina bar

-added honey fruit punch

-added six abilities: dodge, kick, parry, stomp, backflip attack,Full Swing Hurrican and sword dash

-added book learner to learn abilities

-Add new potions for stamina boost and a new effect called stamina absorption and a stamina debuff. Stamina absorption increases your stamina temporarily and stamina debuff decreases your stamina temporarily.

-Witch can throw stamina debuff at you.

-Added a new enchantment called Endurance which increases your stamina and Endurance debuff curse which decreases your stamina. Both of them are not compatible together

-Added a new variable in config called "staminamodconfig.properties", you can change tthe cooldown and stamina cost along with other stuff. DEFAULT MAXIMUM STAMINA DOESN'T DO ANYTHING FOR NOW IN THE CONFIG FILE

Bug fix

-Fixed issues for abilities not saving in the server. If you died once, the abilities would be saved in the client mod but not the server. So you might have to relearn your abilities if you died once for this new update. Good news is that, this bug should now be fixed

-Fixed issues with cooldown not saving properly on the server side and issues when changing abilities where the cooldown would freak out.

-Fixed issues when stamina is drained when clicking. Now your stamina is drained when you are attacking with a weapon or tool and not any other item, your stamina should not drain when mining etc.

-fixed visual big where abilities would not show when travelling between dimension and had to relog to for the abilities to show

-Honey Fruit Punch amplifies the stamina boost 3x

Compatibility with Better Combat

-to balance the attack drain stamina, "isHoldToAttackEnabled" should be set to false in the better combat config


Project members

Zav

Owner


Technical information

License
LGPL-3.0-or-later
Client side
required
Server side
required
Project ID